The Lair of Shiva the Destroyer 13

Level 13

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', Spectator and 4 x NothicRoom #2, 30' x 50', Draegloth and 11 x DrowRoom #3, 30' x 30', 2 x Stone GiantRoom #4, 30' x 50', EmptyRoom #5, 50' x 50', EmptyRoom #6, 50' x 50', EmptyRoom #7, 50' x 50', 10 x Svirfneblin and 1 x XornRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', Ulitharid and 1 x Mind FlayerRoom #10, 30' x 30', EmptyRoom #11, 50' x 30', Dao and 2 x Earth ElementalRoom #12, 30' x 50', EmptyRoom #13, 30' x 50', Grick Alpha and 3 x GrickRoom #14, 50' x 50', EmptyRoom #15, 50' x 50', EmptyRoom #16, 30' x 30', 2 x Duergar Despot and 3 x DuergarRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', EmptyRoom #19, 30' x 30', EmptyRoom #20, 50' x 50', 8 x Duergar Stone Guard and 1 x Adult OblexRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', Poisoned Arrow Turret, Hidden TreasureRoom #23, 30' x 50', 5 x Drow Elite Warrior and 5 x Giant SpiderRoom #24, 50' x 50', Drider and 10 x Giant SpiderRoom #25, 30' x 50', Draegloth and 8 x DrowRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', EmptyRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', Orc Blade of Ilneval and 14 x OrcRoom #31, 50' x 50', 3 x Derro Savant and 5 x DerroRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', EmptyRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', Yuan-ti Anathema and 6 x Yuan-ti PurebloodRoom #36, 30' x 30', Orc Claw of Luthic and 11 x OrcRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', EmptyRoom #39, 30' x 50', EmptyRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', 6 x Drow and 11 x QuaggothRoom #42, 30' x 30', EmptyRoom #43, 50' x 30', 5 x Duergar Soulblade and 9 x DuergarRoom #44, 30' x 50', EmptyRoom #45, 30' x 50', 14 x Adult KruthikRoom #46, 50' x 30', Young Red Shadow Dragon and 1 x DarkmantleRoom #47, 30' x 50', Yuan-ti Pit Master and 15 x Yuan-ti PurebloodRoom #48, 30' x 50', EmptyRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', EmptyRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', Barghest and 13 x GoblinRoom #53, 50' x 50', Tanarukk and 11 x OrcRoom #54, 30' x 30', EmptyRoom #55, 50' x 30', EmptyRoom #56, 30' x 30', Aboleth and 14 x Kuo-toaRoom #57, 50' x 50', 3 x Stone GiantRoom #58, 30' x 50', 12 x Goblin and 12 x WolfRoom #59, 30' x 50', EmptyRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', Hidden TreasureRoom #62, 30' x 30', Venom Troll and 2 x TrollRoom #63, 30' x 50', EmptyRoom #64, 50' x 30', 6 x WightRoom #65, 30' x 30', EmptyRoom #66, 30' x 50', EmptyRoom #67, 30' x 50', EmptyRoom #68, 50' x 30', EmptyRoom #69, 50' x 50', Alhoon and 3 x Grimlock, Falling Cage Trap, Hidden TreasureRoom #70, 30' x 30', EmptyRoom #71, 30' x 50', Fomorian and 4 x TrollRoom #72, 50' x 50', 4 x NeogiRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', 4 x Meazel and 1 x Gray RenderRoom #75, 50' x 50', Fire Giant DreadnoughtRoom #76, 30' x 50', EmptyRoom #77, 50' x 30', 5 x Duergar Xarrorn and 11 x DuergarRoom #78, 50' x 50', 15 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #79, 30' x 50', Gloom WeaverRoom #80, 30' x 50', EmptyRoom #81, 30' x 30', Lightning TurretRoom #82, 30' x 30', EmptyRoom #83, 50' x 50', EmptyRoom #84, 50' x 30', Poison Gas Trap, Hidden TreasureRoom #85, 30' x 50', 12 x Hobgoblin and 1 x ManticoreRoom #86, 30' x 50', 2 x Meazel and 1 x Adult Oblex, Animated Net Trap, Hidden TreasureRoom #87, 30' x 30', Drow Elite Warrior and 10 x DrowRoom #88, 30' x 50', Hidden TreasureRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', Rune of Hypnosis, Hidden TreasureRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', EmptyRoom #93, 30' x 50', Spawn of Kyuss and 9 x ZombieRoom #94, 30' x 30', Spirit Naga and 10 x TroglodyteRoom #95, 50' x 50', EmptyRoom #96, 30' x 30', Orc War Chief and 14 x OrcRoom #97, 30' x 30', Falling Block, Hidden TreasureRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', EmptyRoom #100, 50' x 30', 11 x WightRoom #101, 30' x 30', EmptyRoom #102, 30' x 50', Ogre Chain Brute and 4 x OgreRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', EmptyRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', 11 x Hobgoblin and 1 x ManticoreRoom #108, 50' x 50', Barghest and 12 x GoblinRoom #109, 30' x 30', 13 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #110, 30' x 50', Orc War Chief and 12 x OrcRoom #111, 30' x 30', EmptyRoom #112, 30' x 30', Acid Turret, Hidden TreasureRoom #113, 30' x 30', EmptyRoom #114, 50' x 50', EmptyRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', EmptyRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', EmptyRoom #119, 50' x 30', EmptyRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', 11 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #122, 30' x 50', 8 x Duergar Stone Guard and 1 x Adult OblexRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', EmptyRoom #125, 50' x 30', Hidden TreasureRoom #126, 30' x 30', 2 x Drow Mage and 3 x QuaggothRoom #127, 50' x 50', EmptyRoom #128, 30' x 50', Hidden TreasureRoom #129, 30' x 30', EmptyRoom #130, 30' x 50', Death Tyrant and 8 x ZombieRoom #131, 30' x 50', EmptyRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', Myconid Sovereign and 15 x Myconid AdultRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', EmptyRoom #137, 30' x 50', EmptyRoom #138, 50' x 30', EmptyRoom #139, 30' x 30', EmptyRoom #140, 50' x 50', Orc War Chief and 9 x OrcRoom #141, 50' x 30', EmptyRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', EmptyRoom #144, 50' x 50', EmptyRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', EmptyRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', Orc Blade of Ilneval and 11 x OrcRoom #150, 30' x 50', Firenewt Warlock of Imix and 15 x Firenewt WarriorRoom #151, 50' x 50', EmptyRoom #152, 50' x 50', Stone Giant DreamwalkerRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', 3 x Duergar Soulblade and 7 x DuergarRoom #155, 30' x 30', EmptyRoom #156, 30' x 50', EmptyRoom #157, 30' x 30', Orc War Chief and 11 x OrcRoom #158, 30' x 50', Ogre Battering Ram and 6 x OgreRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', Orc Blade of Ilneval and 15 x OrcRoom #161, 30' x 30', EmptyRoom #162, 30' x 50', EmptyRoom #163, 30' x 50', Drow Mage and 13 x DrowRoom #164, 50' x 30', EmptyRoom #165, 30' x 50', 11 x Svirfneblin and 1 x XornRoom #166, 30' x 50', Hidden TreasureRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', Barghest and 13 x GoblinRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', Drow Shadowblade and 7 x DrowRoom #173, 30' x 50', EmptyRoom #174, 50' x 30', Grick Alpha and 7 x GrickRoom #175, 30' x 50', EmptyRoom #176, 30' x 50', EmptyRoom #177, 30' x 50', EmptyRoom #178, 30' x 50', 5 x MimicRoom #179, 50' x 30', 6 x Duergar Hammerer and 13 x DuergarRoom #180, 50' x 30', 13 x Bugbear and 1 x OgreRoom #181, 50' x 50', EmptyRoom #182, 30' x 30', Duergar Warlord and 5 x Duergar Stone GuardRoom #183, 30' x 30', Poisoned Net Trap, Hidden TreasureRoom #184, 30' x 30', 6 x Hobgoblin and 6 x Cave FisherRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', EmptyRoom #187, 50' x 50', Orc Blade of Ilneval and 14 x OrcRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', 2 x Soul MongerRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', Yuan-ti Nightmare Speaker and 15 x Yuan-ti PurebloodRoom #192, 50' x 50', Rot Troll and 3 x TrollRoom #193, 50' x 30', 5 x Young Kruthik and 12 x Adult KruthikRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', Hidden TreasureRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', EmptyRoom #200, 30' x 30', Drow House Captain and 12 x DrowRoom #201, 30' x 30', 3 x Duergar Hammerer and 6 x DuergarRoom #202, 50' x 50', 3 x Stone Giant, Hidden TreasureRoom #203, 50' x 50', EmptyRoom #204, 50' x 30', Skull Lord and 1 x DeathlockRoom #205, 50' x 50', EmptyRoom #206, 50' x 50', Balhannoth and 5 x Gibbering MoutherRoom #207, 30' x 30', EmptyRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', Drow Elite Warrior and 3 x QuaggothRoom #210, 50' x 30', Teleporter CrystalRoom #211, 50' x 50', EmptyRoom #212, 50' x 50', 5 x Young Kruthik and 12 x Adult KruthikRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', Alhoon and 9 x GrimlockRoom #215, 50' x 50', EmptyRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', Drow Inquisitor and 14 x DrowRoom #218, 30' x 50', Duergar Despot and 2 x Duergar Stone GuardRoom #219, 50' x 50', EmptyRoom #220, 30' x 50', EmptyRoom #221, 30' x 30', EmptyRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', Orc Blade of Ilneval and 15 x OrcRoom #224, 50' x 30', Hidden TreasureRoom #225, 50' x 50', EmptyRoom #226, 30' x 50', 15 x Goblin and 15 x Wolf, Poisoned Net TrapRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', Drow Mage and 15 x DrowRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', EmptyRoom #232, 50' x 50', EmptyRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', 4 x Duergar Soulblade and 8 x DuergarRoom #235, 30' x 50', 5 x Duergar Kavalrachni and 5 x Female Steeder, Hidden TreasureRoom #236, 50' x 30', Duergar Mind Master and 5 x Duergar Stone GuardRoom #237, 30' x 30', DaoRoom #238, 30' x 50', EmptyRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', Duergar Mind Master and 12 x DuergarRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', Kuo-toa Archpriest and 11 x Kuo-toaRoom #243, 30' x 30', Hidden TreasureRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', EmptyRoom #246, 30' x 30', Hobgoblin Captain and 13 x HobgoblinRoom #247, 30' x 50', EmptyRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', EmptyRoom #250, 30' x 30', EmptyRoom #251, 50' x 50', Venom Troll and 3 x TrollRoom #252, 50' x 50', EmptyRoom #253, 30' x 50', EmptyRoom #254, 30' x 30', Darkling Elder and 13 x DarklingRoom #255, 50' x 50', EmptyRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', Hobgoblin Devastator and 9 x HobgoblinRoom #258, 50' x 50', Drow House Captain and 14 x DrowRoom #259, 50' x 30', 12 x Meazel and 1 x Adult OblexRoom #260, 30' x 50', Dao and 2 x Earth ElementalRoom #261, 30' x 30', 5 x Duergar Hammerer and 7 x DuergarRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', Froghemoth and 9 x Bullywug, Animated Net Trap, Hidden TreasureRoom #264, 50' x 50', EmptyRoom #265, 30' x 50', Drider and 6 x Giant Spider, Hidden TreasureRoom #266, 30' x 50', 7 x Duergar Stone Guard and 1 x Adult Oblex, Falling Cage TrapRoom #267, 30' x 30', EmptyRoom #268, 30' x 30', EmptyRoom #269, 50' x 50', Drow Shadowblade and 13 x DrowRoom #270, 50' x 50', EmptyRoom #271, 30' x 30', Drow Priestess of Lolth and 14 x DrowRoom #272, 30' x 50', 2 x Meazel and 1 x Adult OblexRoom #273, 30' x 50', 3 x Stone Giant, Hidden TreasureRoom #274, 30' x 30', 5 x Chitine and 7 x Cave FisherRoom #275, 30' x 50', Yuan-ti Pit Master and 2 x Yuan-ti PurebloodRoom #276, 50' x 50', Yuan-ti Nightmare Speaker and 13 x Yuan-ti PurebloodRoom #277, 30' x 50', EmptyRoom #278, 50' x 30', 5 x WightRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', Kuo-toa Archpriest and 10 x Kuo-toaRoom #282, 30' x 30', 11 x NeogiRoom #283, 50' x 30', EmptyRoom #284, 30' x 50', Elder Brain and 1 x Mind Flayer, Hidden TreasureRoom #285, 50' x 50', Orc War Chief and 13 x OrcRoom #286, 30' x 50', EmptyRoom #287, 50' x 50', EmptyRoom #288, 30' x 30', Hobgoblin Warlord and 8 x HobgoblinRoom #289, 50' x 30', EmptyRoom #290, 30' x 30', Ulitharid and 1 x Mind FlayerRoom #291, 50' x 30', EmptyRoom #292, 30' x 50', Thunder Turret, Hidden TreasureRoom #293, 50' x 30', Rot Troll and 2 x TrollRoom #294, 30' x 30', EmptyRoom #295, 50' x 30', EmptyRoom #296, 30' x 30', Ghast and 8 x GhoulRoom #297, 30' x 30', EmptyRoom #298, 30' x 30', Darkling Elder and 12 x Darkling, Poisoned Scythe BladeRoom #299, 50' x 50', Neogi Master and 3 x Umber HulkRoom #300, 30' x 30', Bolter TurretRoom #301, 50' x 30', EmptyRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', Spectator and 13 x Gibbering MoutherRoom #304, 30' x 50', EmptyRoom #305, 30' x 50', EmptyRoom #306, 30' x 50', EmptyRoom #307, 30' x 50', 9 x Duergar Soulblade and 20 x DuergarRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', Mindwitness and 1 x Mind FlayerRoom #310, 30' x 30', EmptyRoom #311, 30' x 50', Orc Eye of Gruumsh and 12 x OrcRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', EmptyRoom #314, 50' x 30', Darkling Elder and 13 x DarklingRoom #315, 30' x 30', Collapsing CeilingRoom #316, 50' x 50', EmptyRoom #317, 30' x 30', 15 x Firenewt WarriorRoom #318, 30' x 30', Drow Shadowblade and 10 x DrowRoom #319, 30' x 50', EmptyRoom #320, 30' x 50', Venom Troll and 2 x TrollRoom #321, 50' x 50', EmptyRoom #322, 50' x 30', Venom Troll and 1 x TrollRoom #323, 30' x 50', EmptyRoom #324, 30' x 50', 5 x Duergar Kavalrachni and 5 x Female SteederRoom #325, 30' x 50', 4 x Duergar Soulblade and 8 x DuergarRoom #326, 50' x 30', EmptyRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', EmptyRoom #329, 30' x 30', EmptyRoom #330, 50' x 50', EmptyRoom #331, 50' x 50', EmptyRoom #332, 30' x 50', EmptyRoom #333, 50' x 30', Myconid Sovereign and 13 x Quaggoth Spore ServantRoom #334, 50' x 50', 3 x Young Kruthik and 8 x Adult KruthikRoom #335, 30' x 30', EmptyRoom #336, 30' x 50', EmptyRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', Mind Flayer Arcanist and 11 x Grimlock, Hidden TreasureRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', Spirit Naga and 12 x TroglodyteRoom #342, 30' x 30', 3 x Duergar Xarrorn and 6 x DuergarRoom #343, 30' x 50', EmptyRoom #344, 50' x 50', EmptyRoom #345, 30' x 30', Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood, Animated Net TrapRoom #346, 50' x 50', Dire Troll and 1 x TrollRoom #347, 30' x 50', EmptyRoom #348, 50' x 30', 2 x Chitine and 3 x Cave FisherRoom #349, 30' x 50', 3 x Duergar Xarrorn and 6 x DuergarRoom #350, 30' x 50', Drow Shadowblade and 2 x Drow Elite WarriorRoom #351, 50' x 30', Ogre Battering Ram and 4 x OgreRoom #352, 30' x 30', EmptyRoom #353, 50' x 50', 6 x Drow Elite Warrior and 6 x Giant SpiderRoom #354, 50' x 30', EmptyRoom #355, 30' x 30', EmptyRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', Concealed Pit with Spikes, Hidden TreasureRoom #358, 30' x 50', Darkling Elder and 15 x DarklingRoom #359, 50' x 30', 4 x Troll, Poisoned Arrow Turret, Hidden TreasureRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', EmptyRoom #362, 50' x 30', Poisoned Scythe BladeRoom #363, 50' x 30', EmptyRoom #364, 30' x 50', Orc Blade of Ilneval and 11 x OrcRoom #365, 30' x 30', EmptyRoom #366, 50' x 30', Aboleth and 8 x Kuo-toaRoom #367, 50' x 30', Yuan-ti Pit Master and 2 x Yuan-ti PurebloodRoom #368, 30' x 30', Vampiric Mist and 14 x GhoulRoom #369, 30' x 30', Orc Hand of Yurtrus and 15 x OrcRoom #370, 50' x 50', Ghast and 9 x GhoulRoom #371, 50' x 50', EmptyRoom #372, 30' x 30', 2 x Fire GiantRoom #373, 30' x 50', Aboleth and 1 x Kuo-toa ArchpriestRoom #374, 30' x 30', Fire Giant DreadnoughtRoom #375, 30' x 30', Gloom WeaverRoom #376, 50' x 50', 12 x Duergar Stone Guard and 1 x Adult OblexRoom #377, 30' x 30', EmptyRoom #378, 30' x 50', EmptyRoom #379, 50' x 50', 15 x Meazel, Rune of Confusion, Hidden TreasureRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', Ghast and 9 x GhoulRoom #382, 30' x 30', 2 x Duergar Despot and 3 x Duergar, Altar of ChaosRoom #383, 30' x 50', EmptyRoom #384, 50' x 50', EmptyRoom #385, 30' x 30', Venom Troll and 1 x TrollRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', EmptyRoom #388, 30' x 30', EmptyRoom #389, 30' x 30', EmptyRoom #390, 50' x 50', Dire Troll and 1 x Troll, Heavy Chain Flail, Hidden TreasureRoom #391, 30' x 50', EmptyRoom #392, 30' x 30', Spectator and 14 x NothicRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', Hidden TreasureRoom #395, 30' x 50', Kuo-toa Archpriest and 6 x Kuo-toaRoom #396, 30' x 30', EmptyRoom #397, 50' x 50', EmptyRoom #398, 30' x 50', 5 x Derro Savant and 8 x DerroRoom #399, 30' x 30', EmptyRoom #400, 30' x 30', EmptyRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', EmptyRoom #403, 50' x 50', 8 x Duergar Kavalrachni and 8 x Female SteederRoom #404, 30' x 30', EmptyRoom #405, 30' x 50', Soul Monger and 2 x Shadow Dancer, Concealed Pit with Poisoned Spikes, Hidden TreasureRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', 7 x Mimic, Hidden TreasureRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', EmptyRoom #410, 30' x 50', Kruthik Hive Lord and 5 x Adult KruthikRoom #411, 30' x 30', NeothelidRoom #412, 30' x 50', EmptyRoom #413, 30' x 30', EmptyRoom #414, 50' x 50', EmptyRoom #415, 30' x 30', Acid Turret, Hidden TreasureRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', Bugbear Chief and 6 x BugbearRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', Hidden TreasureRoom #420, 30' x 50', Spirit Troll and 1 x TrollRoom #421, 30' x 30', Death KissRoom #422, 50' x 50', EmptyRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', EmptyRoom #426, 30' x 30', EmptyRoom #427, 30' x 30', 7 x MimicRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', EmptyRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', 9 x Bugbear and 1 x OgreRoom #433, 30' x 50', Duergar Warlord and 9 x Duergar Stone GuardRoom #434, 30' x 30', Rune of ConfusionRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', Elder Brain and 1 x Mind FlayerRoom #437, 50' x 50', Yuan-ti Mind Whisperer and 12 x Yuan-ti PurebloodRoom #438, 50' x 30', EmptyRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', Teleporter Crystal, Hidden TreasureRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', Ghast and 8 x GhoulRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', Dao and 2 x Earth ElementalRoom #445, 30' x 30', Neogi Master and 11 x NeogiRoom #446, 50' x 50', Death Tyrant and 10 x ZombieRoom #447, 30' x 30', Devourer and 2 x ZombieRoom #448, 50' x 50', EmptyRoom #449, 50' x 30', 3 x Duergar Screamer and 5 x Duergar, Hidden TreasureRoom #450, 50' x 30', 6 x MimicRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', EmptyRoom #453, 30' x 30', Fomorian and 1 x TrollRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', Ogre Chain Brute and 6 x OgreRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', Duergar Mind Master and 9 x DuergarRoom #460, 50' x 50', 8 x NeogiRoom #461, 50' x 50', Freeze Ray TrapRoom #462, 30' x 50', Fire Giant DreadnoughtRoom #463, 30' x 30', Drow Arachnomancer and 6 x DrowRoom #464, 50' x 30', Soul Monger and 2 x Shadow DancerRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', Kuo-toa Archpriest and 14 x Kuo-toa, Hidden TreasureRoom #467, 30' x 30', EmptyRoom #468, 30' x 50', EmptyRoom #469, 30' x 30', EmptyRoom #470, 30' x 30', Ogre Battering Ram and 3 x OgreRoom #471, 50' x 30', Young Red Shadow Dragon and 10 x DarkmantleRoom #472, 30' x 50', EmptyRoom #473, 30' x 30', 6 x Derro Savant and 12 x Derro, Earthquake TrapRoom #474, 30' x 50', EmptyRoom #475, 50' x 30', Spectator and 5 x Gibbering MoutherRoom #476, 30' x 30', Orc Blade of Ilneval and 7 x OrcRoom #477, 50' x 30', 15 x DuergarRoom #478, 50' x 30', BeholderRoom #479, 30' x 50', Drow Inquisitor and 5 x DrowRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', EmptyRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', 6 x Firenewt Warrior and 6 x Giant StriderLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayLocked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 10 to open)ArchwayLocked Iron Door (DC 20 to open)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 25 to open) (slides to one side)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayLocked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open) (slides up)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides to one side)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayLocked Iron Door (DC 15 to open)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 25 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 20 to open) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayLocked Stone Door (DC 10 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 20 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)ArchwayLocked Iron Door (DC 20 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open) (slides up)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Locked Stone Door (DC 20 to open)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)The scent of urine fills the corridorScreaming fills the corridorSeveral adventurer corpses are scattered along the corridorThe sound of drums fills the corridorAnimated Net TrapThunder TurretEarthquake TrapFalling Cage TrapNumerous pillars line the corridorPart of the ceiling has collapsed into the corridorA chirping noise fills the corridor
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aNumerous pillars line the corridor
cFalling Cage Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined
eScreaming fills the corridor
iPart of the ceiling has collapsed into the corridor
mSeveral adventurer corpses are scattered along the corridor
nThe scent of urine fills the corridor
rEarthquake Trap: DC 15 to find, DC 15 to disable; affects all targets within a 40 ft. square area, DC 13 save or take 10d10 damage and be knocked prone
sAnimated Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 4d10 damage per round
uA chirping noise fills the corridor
vThe sound of drums fills the corridor
wThunder Turret: DC 10 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 13 save or take 10d10 thunder damage and become deafened for 1d4 rounds
Wandering Monsters
1Hobgoblin Warlord (cr 6, mm 187) and 6 x Hobgoblin (cr 1/2, mm 186); easy, 2900 xp; returning to their lair with plunder
2Drider (cr 6, mm 120) and 5 x Giant Spider (cr 1, mm 328); easy, 3300 xp; wielding bizarre eldritch powers
34 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 11 x Duergar (cr 1, mm 122); hard, 4000 xp; hunting for food
4Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3900 xp; trying to avoid notice
5Drow Mage (cr 7, mm 129) and 8 x Drow (cr 1/4, mm 128); easy, 3300 xp; consumed by disease and madness
64 x Derro Savant (cr 3, motm 92, mtf 159) and 8 x Derro (cr 1/4, motm 91, mtf 158); easy, 3200 xp; performing an evil ritual
Room #1
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #17

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #22

Room Features

A faded and torn tapestry hangs from the south wall, and a pile of torches lies in the south-west corner of the room

Monster

Spectator (cr 3, mm 30) and 4 x Nothic (cr 2, mm 236); easy, 2500 xp


Treasure: 18 sp; 13 cp; 16 gp; 23 cp; 15 sp

Room #2
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #3, inhabited by 2 x Stone Giant

Room Features

A magical altar in the north side of the room heals all wounds of whomever offers a prayer (but only once), and a briny odor fills the north-east corner of the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 11 x Drow (cr 1/4, mm 128); medium, 3450 xp


Treasure: 1200 cp, 40 ep; 22 cp; 12 cp; 14 sp; 21 cp; 12 gp; 16 cp; 19 cp; 5 gp; 11 cp; 12 gp; 10 gp

Room #3
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #2, inhabited by Draegloth and 11 x Drow

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #4

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23, inhabited by 5 x Drow Elite Warrior and 5 x Giant Spider

Monster

2 x Stone Giant (cr 7, mm 156); easy, 5800 xp


Treasure: 210 sp, 30 gp; 200 sp, 60 gp

Room #4
West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #3, inhabited by 2 x Stone Giant

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23, inhabited by 5 x Drow Elite Warrior and 5 x Giant Spider

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5

Empty 
Room #5
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #4

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #29

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and laughter fills the room

Room #6
West Entry

Locked Stone Door (DC 20 to open)

East Entry

Archway

→   Leads to room #7, inhabited by 10 x Svirfneblin and 1 x Xorn

South Entry

Archway

→   Leads to room #32

Empty 
Room #7
West Entry

Archway

→   Leads to room #6

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33

Monster

10 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 2800 xp


Treasure: 14 sp; 14 cp; 12 gp; 21 cp; 4 pp; 12 gp; 12 sp; 20 sp; 7 gp; 8 gp; 1400 cp, 20 ep

Room #8
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Drider and 10 x Giant Spider

Room Features

Several square holes are cut into the south wall, and a tile labyrinth covers the floor

Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #25, inhabited by Draegloth and 8 x Drow

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); medium, 7900 xp


Treasure: 210 sp, 90 gp; 1500 cp, 60 ep

Room #10
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by Dao and 2 x Earth Elemental

Empty 
Room #11
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #10

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #12

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #26

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "Meda was here" on the west wall

Monster

Dao (cr 11, mm 143) and 2 x Earth Elemental (cr 5, mm 124); deadly, 10800 xp


Treasure: 1200 sp, 600 gp; 130 gp; 200 sp, 70 gp

Room #12
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11, inhabited by Dao and 2 x Earth Elemental

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #35, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Pureblood

South Entry #2

Archway

→   Leads to room #36, inhabited by Orc Claw of Luthic and 11 x Orc

Empty 
Room #13
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #19

South Entry

Archway

→   Leads to room #36, inhabited by Orc Claw of Luthic and 11 x Orc

Room Features

An overwhelming stench fills the west side of the room, and a sundered axe lies in the north-east corner of the room

Monster

Grick Alpha (cr 7, mm 173) and 3 x Grick (cr 2, mm 173); easy, 4250 xp


Treasure: 210 sp, 60 gp; 13 cp; 9 sp; 12 gp

Room #14
West Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #38

Empty 
Room #15
West Entry

Archway

→   Leads to room #21

Room Features

A narrow shaft falls into the room from above, and a rattling noise fills the room

Room #16
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar (cr 1, mm 122); deadly, 17400 xp


Treasure: 15000 gp, 2300 pp, 3 x black pearl (500 gp), diamond (500 gp), 3 x aquamarine (500 gp), blue spinel (500 gp), 2 x peridot (500 gp), 2 x topaz (500 gp)

Room #17
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #16, inhabited by 2 x Duergar Despot and 3 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #1, inhabited by Spectator and 4 x Nothic

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #41, inhabited by 6 x Drow and 11 x Quaggoth

Empty 
Room #18
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #31, inhabited by 3 x Derro Savant and 5 x Derro

Room Features

Someone has scrawled "Ephes was here" on the north wall, and a pair of boots lies in the south-east corner of the room

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #13, inhabited by Grick Alpha and 3 x Grick

South Entry

Archway

→   Leads to room #37

Room Features

A large demonic idol with ruby eyes sits in the south side of the room, and a ruined gauntlet lies in the north-west corner of the room

Room #20
South Entry

Archway

→   Leads to room #43, inhabited by 5 x Duergar Soulblade and 9 x Duergar

Room Features

A well lies in the north side of the room, and several pieces of trash are scattered throughout the room

Monster

8 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 5400 xp


Treasure: 10 sp; 18 cp; 12 gp; 11 gp; 8 gp; 12 sp; 14 sp; 11 sp; 1000 cp, 60 ep

Room #21
East Entry #1

Archway

→   Leads to room #15

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39

Room Features

A magical mirror on the west wall answers simple questions about the dungeon (yes/no), and several headless statues are scattered throughout the room

Room #22
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #1, inhabited by Spectator and 4 x Nothic

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #28

Trap

Poisoned Arrow Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, +8 to hit against one target, 10d10 piercing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 1700 pp, a dragon horn chalice engraved with an ancient coat of arms (750 gp), a dragon horn shield brooch engraved with a labyrinth (750 gp), a jasper orb set with opal and star sapphire (750 gp), a lacquered wooden bowl inlaid with a meandros of orichalcum (750 gp), a lacquered wooden plate engraved with mythical imagery (750 gp), an ivory coffer engraved with a labyrinth (750 gp), an ivory rod engraved with a distinguished coat of arms (750 gp), Luck Blade (longsword) (legendary, dmg 179)

Room #23
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by 2 x Stone Giant

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry #2

Archway

→   Leads to room #29

Monster

5 x Drow Elite Warrior (cr 5, mm 128) and 5 x Giant Spider (cr 1, mm 328); hard, 10000 xp


Treasure: 180 sp, 90 gp; 210 sp, 90 gp; 1900 cp, 30 ep; 170 gp; 100 ep, 20 gp; 18 cp; 11 ep; 14 cp; 21 cp; 9 ep

Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

West Entry

Archway

→   Leads to room #33

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #34

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #50

Room Features

A magical mirror on the north wall answers questions with lies and falsehoods, and a stream of acid flows along a channel in the floor

Monster

Drider (cr 6, mm 120) and 10 x Giant Spider (cr 1, mm 328); medium, 4300 xp


Treasure: 120 ep, 30 gp; 8 sp; 16 sp; 16 cp; 15 cp; 6 ep; 24 cp; 8 sp; 21 cp; 14 sp; 15 sp

Room #25
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #9, inhabited by Ulitharid and 1 x Mind Flayer

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #26

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #51

Room Features

A large table and large table sit in the north-west corner of the room, and someone has scrawled "Don't lose your head" in orcish runes on the south wall

Monster

Draegloth (cr 7, motm 98, vgm 141) and 8 x Drow (cr 1/4, mm 128); easy, 3300 xp


Treasure: 130 gp; 13 sp; 10 gp; 6 gp; 8 gp; 13 sp; 12 cp; 11 cp; 25 cp

Room #26
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11, inhabited by Dao and 2 x Earth Elemental

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #25, inhabited by Draegloth and 8 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #27
South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #54

Empty 
Room #28
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #22

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Locked Iron Door (DC 10 to open)

Room Features

The north and east walls have been engraved with strange symbols, and various torture devices are scattered throughout the room

Room #29
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23, inhabited by 5 x Drow Elite Warrior and 5 x Giant Spider

East Entry

Archway

→   Leads to room #30, inhabited by Orc Blade of Ilneval and 14 x Orc

Room Features

A stone stair ascends towards the north wall, and several iron cages are scattered throughout the room

Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 14 x Orc (cr 1/2, mm 246); medium, 2500 xp


Treasure: 21 cp; 10 sp; 13 sp; 17 cp; 20 sp; 15 sp; 16 sp; 14 sp; 16 cp; 12 sp; 2 pp; 14 sp; 18 cp; 20 cp; 8 sp

Room #31
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #18

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #32

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55

South Entry #2

Archway

→   Leads to room #56, inhabited by Aboleth and 14 x Kuo-toa

Monster

3 x Derro Savant (cr 3, motm 92, mtf 159) and 5 x Derro (cr 1/4, motm 91, mtf 158); easy, 2350 xp


Treasure: 11 gp; 10 gp; 13 gp; 10 sp; 13 cp; 18 sp; 22 cp; 14 cp

Room #32
North Entry

Archway

→   Leads to room #6

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #31, inhabited by 3 x Derro Savant and 5 x Derro

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #33

South Entry

Archway

→   Leads to room #56, inhabited by Aboleth and 14 x Kuo-toa

Room Features

A faded and torn tapestry hangs from the south wall, and a hole has been blasted into the west wall

Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7, inhabited by 10 x Svirfneblin and 1 x Xorn

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #32

East Entry

Archway

→   Leads to room #24, inhabited by Drider and 10 x Giant Spider

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #49

Room Features

An altar of evil sits in the center of the room, and patches of mushrooms grow in the south-west corner of the room

Room #34
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #24, inhabited by Drider and 10 x Giant Spider

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #50

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #35
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #12

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53, inhabited by Tanarukk and 11 x Orc

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 6 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 9600 xp


Treasure: 14000 gp, 1700 pp, a fine porcelain tile gilded and painted with noble imagery (250 gp), a gold bell set with a rosette of fire opal (250 gp), a jet cup inlaid with platinum (250 gp), a lacquered wooden bowl inlaid with ornate gold scrollwork (250 gp), a silver bracer engraved with draconic scales (250 gp), a stoneware tureen painted with mythical imagery (250 gp), an electrum pendant engraved with a renowned coat of arms (250 gp), Oil of Etherealness (rare, dmg 183), Potion of Clairvoyance (rare, dmg 187), Potion of Frost Giant Strength (rare, dmg 187), Potion of Invulnerability (rare, dmg 188), Potion of Mind Reading (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Archway

→   Leads to room #13, inhabited by Grick Alpha and 3 x Grick

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by Tanarukk and 11 x Orc

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 11 x Orc (cr 1/2, mm 246); easy, 1550 xp


Treasure: 14 sp; 12 cp; 1 pp; 20 cp; 9 sp; 12 sp; 13 gp; 17 cp; 10 sp; 12 cp; 17 sp; 20 cp

Room #37
North Entry

Archway

→   Leads to room #19

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43, inhabited by 5 x Duergar Soulblade and 9 x Duergar

South Entry

Archway

→   Leads to room #58, inhabited by 12 x Goblin and 12 x Wolf

Empty 
Room #38
North Entry

Archway

→   Leads to room #14

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54

Room Features

The room has a high domed ceiling, and a cube of solid stone stands in the west side of the room

Room #39
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #21

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62, inhabited by Venom Troll and 2 x Troll

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #63

Room Features

A magical shrine of a god of light in the west side of the room summons an air elemental to serve whomever offers a prayer (but only once), and a tile mosaic of a god of destruction covers the floor

Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #64, inhabited by 6 x Wight

Empty 
Room #41
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #17

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #65

Room Features

Someone has scrawled "Run away!" on the north wall, and a bent key lies in the east side of the room

Monster

6 x Drow (cr 1/4, mm 128) and 11 x Quaggoth (cr 2, mm 256); hard, 5250 xp


Treasure: 18 sp; 16 cp; 17 sp; 18 cp; 17 cp; 12 gp; 20 cp; 11 gp; 7 ep; 3 gp; 11 sp; 10 sp; 15 cp; 19 cp; 15 cp; 23 cp; 18 cp

Room #42
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by 14 x Adult Kruthik

Room Features

A stack of barrels filled with rotting fruit stands against the south wall, and the ceiling is covered with cracks

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by 8 x Duergar Stone Guard and 1 x Adult Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

Monster

5 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 9 x Duergar (cr 1, mm 122); easy, 2800 xp


Treasure: 6 gp; 16 cp; 23 cp; 21 sp; 12 gp; 11 gp; 10 sp; 17 sp; 18 sp; 11 sp; 3 pp; 16 cp; 16 cp; 4 gp

Room #44
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #61

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #45
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66

South Entry

Archway

→   Leads to room #72, inhabited by 4 x Neogi

Room Features

The room has a high domed ceiling, and a large table and several stools sit in the south-east corner of the room

Monster

14 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 6300 xp


Treasure: 15 sp; 17 cp; 7 gp; 20 cp; 17 cp; 3 pp; 12 gp; 15 sp; 14 gp; 18 cp; 10 gp; 25 cp; 16 cp; 15 sp

Room #46
North Entry

Locked Iron Door (DC 25 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #47, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #66

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 1 x Darkmantle (cr 1/2, mm 46); medium, 10100 xp


Treasure: 900 gp, 60 pp; 17 sp

Room #47
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #46, inhabited by Young Red Shadow Dragon and 1 x Darkmantle

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #48

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #73

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 15 x Yuan-ti Pureblood (cr 1, mm 310); hard, 4800 xp


Treasure: 1400 cp, 30 ep; 16 sp; 14 ep; 13 cp; 10 cp; 8 ep; 14 cp; 15 sp; 13 sp; 12 sp; 8 gp; 22 cp; 12 cp; 14 sp; 17 cp; 1 pp

Room #48
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #30, inhabited by Orc Blade of Ilneval and 14 x Orc

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #47, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74, inhabited by 4 x Meazel and 1 x Gray Render

Room Features

Several alcoves are cut into the north and south walls, and skeletons hang from chains and manacles against the south and east walls

Room #49
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #33

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #50

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #68

Room Features

An iron sarcophagus sits in the west side of the room, and someone has scrawled "eight, two" in draconic script on the west wall

Room #50
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Drider and 10 x Giant Spider

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #49

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #34

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #69, inhabited by Alhoon and 3 x Grimlock

Room Features

A set of demonic war masks hangs on the west wall, and a swarm of crawling insects covers the floor

Room #51
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #25, inhabited by Draegloth and 8 x Drow

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #57, inhabited by 3 x Stone Giant

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #52, inhabited by Barghest and 13 x Goblin

Room Features

A faded and torn tapestry hangs from the west wall, and a pile of rotten leather lies in the east side of the room

Room #52
North Entry

Archway

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #51

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by Tanarukk and 11 x Orc

Room Features

Spirals of white stones cover the floor, and various torture devices are scattered throughout the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 13 x Goblin (cr 1/4, mm 166); easy, 1750 xp


Treasure: 14 sp; 5 pp; 12 cp; 17 sp; 15 gp; 15 sp; 9 gp; 12 cp; 16 cp; 8 gp; 11 gp; 9 ep; 11 gp; 6 ep

Room #53
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #35, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Pureblood

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #36, inhabited by Orc Claw of Luthic and 11 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #52, inhabited by Barghest and 13 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #58, inhabited by 12 x Goblin and 12 x Wolf

Room Features

A large kiln and coal bin sit in the north-west corner of the room, and someone has scrawled "This is not a secret door" on the south wall

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 11 x Orc (cr 1/2, mm 246); easy, 2900 xp


Treasure: 120 ep, 70 gp; 8 gp; 15 sp; 11 sp; 11 sp; 11 gp; 14 ep; 16 cp; 11 gp; 8 gp; 17 cp; 16 cp

Room #54
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #27

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43, inhabited by 5 x Duergar Soulblade and 9 x Duergar

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #60

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #38

South Entry

Archway

→   Leads to room #71, inhabited by Fomorian and 4 x Troll

Room Features

The north and east walls have been engraved with endless spirals, and a pile of rotten bread lies in the north-west corner of the room

Room #55
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #31, inhabited by 3 x Derro Savant and 5 x Derro

West Entry

Archway

→   Leads to room #48

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #56, inhabited by Aboleth and 14 x Kuo-toa

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by 4 x Meazel and 1 x Gray Render

Empty 
Room #56
North Entry #1

Archway

→   Leads to room #31, inhabited by 3 x Derro Savant and 5 x Derro

North Entry #2

Archway

→   Leads to room #32

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55

East Entry

Archway

→   Leads to room #67

Monster

Aboleth (cr 10, mm 13) and 14 x Kuo-toa (cr 1/4, mm 199); deadly, 6600 xp


Treasure: 14000 gp, 2000 pp, agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), 2 x black opal (1000 gp), 3 x fire opal (1000 gp), 2 x star ruby (1000 gp), star sapphire (1000 gp), Spell Scroll (Conjure Fey) (very rare, dmg 200), Potion of Invisibility (very rare, dmg 188), Potion of Longevity (very rare, dmg 188), Potion of Speed (very rare, dmg 188)

Room #57
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #82

Monster

3 x Stone Giant (cr 7, mm 156); hard, 8700 xp


Treasure: 21000 gp, 1400 pp, agate (1000 gp), 2 x jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), star ruby (1000 gp), 3 x star sapphire (1000 gp), yellow sapphire (1000 gp)

Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by Tanarukk and 11 x Orc

South Entry

Archway

→   Leads to room #85, inhabited by 12 x Hobgoblin and 1 x Manticore

Room Features

A tile mosaic of geometric patterns covers the floor, and a pile of candles lies in the south side of the room

Monster

12 x Goblin (cr 1/4, mm 166) and 12 x Wolf (cr 1/4, mm 341); easy, 1200 xp


Treasure: 12 gp; 14 sp; 11 gp; 25 cp; 17 sp; 9 sp; 17 cp; 15 sp; 23 cp; 18 sp; 17 cp; 9 gp; 9 ep; 18 cp; 12 sp; 13 sp; 7 gp; 13 sp; 6 gp; 14 sp; 4 gp; 16 cp; 18 sp; 19 sp

Room #59
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #60

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #85, inhabited by 12 x Hobgoblin and 1 x Manticore

Empty 
Room #60
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #59

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #54

East Entry #2

Archway

→   Leads to room #71, inhabited by Fomorian and 4 x Troll

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #86, inhabited by 2 x Meazel and 1 x Adult Oblex

Empty 
Room #61
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #71, inhabited by Fomorian and 4 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #44

Room Features

The room has a high domed ceiling, and a toppled statue lies in the south-east corner of the room

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


18000 gp, 1400 pp, 3 x agate (1000 gp), diamond (1000 gp), black opal (1000 gp), 2 x emerald (1000 gp), opal (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Luck Blade (longsword) (legendary, dmg 179)

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 2 x Troll (cr 5, mm 291); medium, 6500 xp


Treasure: 1600 cp, 30 ep; 240 sp, 80 gp; 130 gp

Room #63
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #39

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #87, inhabited by Drow Elite Warrior and 10 x Drow

Empty 
Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #40

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #65

South Entry

Archway

→   Leads to room #79, inhabited by Gloom Weaver

Monster

6 x Wight (cr 3, mm 300); easy, 4200 xp


Treasure: 18 cp; 20 sp; 23 cp; 20 cp; 7 sp; 14 sp

Room #65
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #41, inhabited by 6 x Drow and 11 x Quaggoth

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #64, inhabited by 6 x Wight

South Entry

Archway

Room Features

A stone ramp ascends towards the west wall, and a tapestry of geometric patterns hangs from the west wall

Room #66
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #46, inhabited by Young Red Shadow Dragon and 1 x Darkmantle

West Entry

Archway

→   Leads to room #45, inhabited by 14 x Adult Kruthik

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #73

Empty 
Room #67
West Entry

Archway

→   Leads to room #56, inhabited by Aboleth and 14 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #68

Room Features

The room has a high domed ceiling, and a faded and torn tapestry hangs from the north wall

Room #68
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #67

Room Features

Part of the ceiling has collapsed into the room, and the floor is covered in square tiles, alternating white and black

Room #69
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #50

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of rotten bread lies in the south-east corner of the room

Monster

Alhoon (cr 10, motm 43, vgm 172) and 3 x Grimlock (cr 1/4, mm 175); easy, 6050 xp


Treasure: 190 sp, 60 gp; 6 ep; 5 gp; 20 cp

Trap

Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Rune of Hypnosis: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 15 save or become incapacitated for 1d4 rounds


16000 gp, 2100 pp, a dragon horn shield brooch set with a rosette of jacinth (750 gp), a platinum salt cellar set with a rosette of jacinth (750 gp), a scroll of masterwork calligraphy on vellum (750 gp), Headband of Intellect (uncommon, dmg 173), Wand of Fear (rare, dmg 210)

Room #70
East Entry

Archway

→   Leads to room #76

Room Features

Part of the south wall has collapsed into the room, and the sound of dripping water can be faintly heard near the south wall

Room #71
North Entry

Archway

→   Leads to room #54

West Entry

Archway

→   Leads to room #60

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #61

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #77, inhabited by 5 x Duergar Xarrorn and 11 x Duergar

Monster

Fomorian (cr 8, mm 136) and 4 x Troll (cr 5, mm 291); deadly, 11100 xp


Treasure: 1400 cp, 30 ep; 40 ep, 110 gp; 200 sp, 80 gp; 1300 cp, 40 ep; 90 gp

Room #72
North Entry

Archway

→   Leads to room #45, inhabited by 14 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

4 x Neogi (cr 3, motm 192, vgm 180); easy, 2800 xp


Treasure: 15 gp; 14 ep; 4 pp; 25 cp

Room #73
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #66

East Entry

Archway

→   Leads to room #74, inhabited by 4 x Meazel and 1 x Gray Render

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #96, inhabited by Orc War Chief and 14 x Orc

Empty 
Room #74
North Entry #1

Archway

→   Leads to room #48

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

West Entry

Archway

→   Leads to room #73

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #75, inhabited by Fire Giant Dreadnought

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #89

South Entry #2

Locked Iron Door (DC 10 to open)

Room Features

A tile mosaic of legendary monsters covers the floor, and skeletons hang from chains and manacles against the north and south walls

Monster

4 x Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); medium, 9200 xp


Treasure: 12 gp; 20 cp; 11 sp; 12 sp; 800 gp, 30 pp

Room #75
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #74, inhabited by 4 x Meazel and 1 x Gray Render

Room Features

A mural of geometric patterns covers the ceiling, and the south and west walls are covered with veins of black crystal

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp


Treasure: 700 gp, 20 pp

Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84

South Entry

Archway

→   Leads to room #100, inhabited by 11 x Wight

Empty 
Room #77
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #71, inhabited by Fomorian and 4 x Troll

East Entry

Archway

→   Leads to room #78, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #94, inhabited by Spirit Naga and 10 x Troglodyte

Monster

5 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 11 x Duergar (cr 1, mm 122); hard, 4450 xp


Treasure: 21 cp; 7 gp; 8 gp; 20 cp; 3 ep; 16 sp; 10 cp; 12 sp; 10 gp; 16 sp; 18 cp; 11 gp; 17 cp; 4 gp; 4 pp; 12 gp

Room #78
West Entry #1

Archway

→   Leads to room #77, inhabited by 5 x Duergar Xarrorn and 11 x Duergar

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

15 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1700 xp


Treasure: 22 cp; 7 ep; 16 gp; 20 sp; 17 sp; 12 sp; 24 cp; 8 cp; 19 cp; 16 cp; 16 sp; 6 gp; 6 sp; 13 cp; 19 cp; 10 gp

Room #79
North Entry

Archway

→   Leads to room #64, inhabited by 6 x Wight

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #80

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Room Features

A shallow pit lies in the south-east corner of the room, and someone has scrawled "We've run out of time" on the north wall

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); easy, 5000 xp


Treasure: 250 sp, 100 gp

Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Gloom Weaver

East Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

Empty 
Room #81
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #91

Room Features

Someone has scrawled "Aedith stands here, slain by a basilisk" on the west wall, and the scent of ozone fills the room

Trap

Lightning Turret: DC 15 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets in a 40 ft. line, DC 12 save or take 10d10 lightning damage

Room #82
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by 3 x Stone Giant

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "Bertin's Knights looted this place" on the south wall, and a rusted chain shirt lies in the west side of the room

Room #83
West Entry

Unlocked Iron Door (60 hp)

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #100, inhabited by 11 x Wight

Room Features

A group of demonic faces have been carved into the north wall, and a rusted chain shirt lies in the south-west corner of the room

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 10d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


16000 gp, 1900 pp, jacinth (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Gate) (legendary, dmg 200)

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by 12 x Goblin and 12 x Wolf

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #59

South Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #109, inhabited by 13 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

A tapestry of ancient mythology hangs from the south wall, and the sound of footsteps can be faintly heard near the east wall

Monster

12 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); easy, 1900 xp


Treasure: 19 sp; 14 cp; 16 sp; 12 ep; 24 cp; 16 cp; 17 sp; 14 gp; 9 ep; 13 gp; 12 ep; 5 gp; 16 sp

Room #86
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #60

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #92

South Entry

Archway

→   Leads to room #110, inhabited by Orc War Chief and 12 x Orc

Monster

2 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 2200 xp


Treasure: 19 sp; 19 cp; 1900 cp, 20 ep

Trap

Animated Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 4d10 damage per round

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


10000 gp, 1800 pp, 3 x agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), fire opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp), +2 Ammunition (20 crossbow bolts) (rare, dmg 150)

Room #87
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #63

South Entry

Locked Iron Door (DC 10 to open)

Room Features

A carved stone statue stands in the south side of the room, and the sound of footsteps can be heard in the south-east corner of the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 10 x Drow (cr 1/4, mm 128); easy, 2300 xp


Treasure: 250 sp, 50 gp; 7 sp; 13 gp; 16 cp; 18 gp; 19 cp; 11 sp; 8 sp; 13 gp; 13 cp; 12 cp

Room #88
North Entry

Locked Iron Door (DC 10 to open)

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #112

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #113

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


21000 gp, 1200 pp, 4 x black pearl (500 gp), 3 x alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Spell Scroll (Tenser's Floating Disk) (common, dmg 200), 3 x Potion of Healing (common, dmg 187), +1 Ammunition (20 sling bullets) (uncommon, dmg 150), Potion of Greater Healing (uncommon, dmg 187), Potion of Poison (uncommon, dmg 188), Potion of Water Breathing (uncommon, dmg 188)

Room #89
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #74, inhabited by 4 x Meazel and 1 x Gray Render

West Entry

Archway

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #97

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115

Room Features

A rope ascends to a wooden platform in the center of the room, and a rusted gauntlet lies in the south-west corner of the room

Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #98

South Entry

Archway

Trap

Rune of Hypnosis: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


12000 gp, 1000 pp, agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), +1 Armor (plate) (rare, dmg 152)

Room #91
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #81

West Entry #2

Archway

→   Leads to room #98

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical shrine of a god of dwarves in the east side of the room grants greater strength (for one hour) to whomever offers a prayer, and the north and east walls have been engraved with alien symbols

Room #92
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #86, inhabited by 2 x Meazel and 1 x Adult Oblex

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93, inhabited by Spawn of Kyuss and 9 x Zombie

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #120

Empty 
Room #93
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #111

Room Features

Lit candles are scattered across the floor, and a pile of broken glass lies in the south side of the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 9 x Zombie (cr 1/4, mm 316); easy, 2250 xp


Treasure: 1400 cp, 50 ep; 8 ep; 4 pp; 25 cp; 23 sp; 7 gp; 16 cp; 15 gp; 10 gp; 11 gp

Room #94
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #77, inhabited by 5 x Duergar Xarrorn and 11 x Duergar

East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Monster

Spirit Naga (cr 8, mm 234) and 10 x Troglodyte (cr 1/4, mm 290); medium, 4400 xp


Treasure: 14000 gp, 1600 pp, a dragon horn comb engraved with a labyrinth (750 gp), a gold ring inlaid with a filigree of orichalcum (750 gp), a jet puzzle box set with a rosette of star ruby (750 gp), a lacquered wooden scepter inlaid with platinum (750 gp), a pair of fine leather boots tooled with arcane runes (750 gp)

Room #95
West Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #123

Empty 
Room #96
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #113

Room Features

A stone ramp ascends towards the east wall, and an acrid odor fills the room

Monster

Orc War Chief (cr 4, mm 246) and 14 x Orc (cr 1/2, mm 246); medium, 2500 xp


Treasure: 10 cp; 20 cp; 19 cp; 17 cp; 21 cp; 20 sp; 15 cp; 12 sp; 12 sp; 12 sp; 18 cp; 16 cp; 19 sp; 8 gp; 11 gp

Room #97
North Entry

Unlocked Stone Door (60 hp)

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #89

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #106

Trap

Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 18 save or take 18d10 damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


14000 gp, 2400 pp

Room #98
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #90

East Entry

Archway

→   Leads to room #91

South Entry

Locked Iron Door (DC 25 to open)

Empty 
Room #99
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #107, inhabited by 11 x Hobgoblin and 1 x Manticore

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

Room Features

A fountain of water sits against the south wall, and several pieces of torn paper are scattered throughout the room

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #83

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Monster

11 x Wight (cr 3, mm 300); deadly, 7700 xp


Treasure: 19 cp; 6 gp; 15 cp; 14 cp; 16 sp; 10 sp; 20 sp; 18 cp; 23 cp; 18 cp; 16 sp

Room #101
North Entry

Archway

→   Leads to room #84

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by Ogre Chain Brute and 4 x Ogre

Room Features

Burning torches in iron sconces line the east wall, and a sundered amulet lies in the south side of the room

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101

Room Features

A fountain of water sits against the north wall, and someone has scrawled "The thief will betray you" on the south wall

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 4 x Ogre (cr 2, mm 237); easy, 2500 xp


Treasure: 13 sp; 19 cp; 19 cp; 10 gp; 12 sp

Room #103
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104

Room Features

A group of draconic faces have been carved into the east wall, and a broken spear lies in the north-west corner of the room

Room #104
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #103

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #121, inhabited by 11 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry #2

Archway

→   Leads to room #122, inhabited by 8 x Duergar Stone Guard and 1 x Adult Oblex

Empty 
Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Gloom Weaver

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Locked Iron Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123

Empty 
Room #106
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #97

South Entry

Archway

→   Leads to room #124

Room Features

A simple cabinet and workbench sit in the north side of the room, and someone has scrawled "Trespassers will be flayed alive" in blood on the north wall

Room #107
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #99

East Entry

Archway

→   Leads to room #108, inhabited by Barghest and 12 x Goblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #135

Monster

11 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); easy, 1800 xp


Treasure: 22 cp; 10 cp; 11 ep; 14 cp; 5 ep; 13 ep; 11 sp; 10 gp; 11 sp; 19 cp; 17 gp; 9 gp

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by 11 x Hobgoblin and 1 x Manticore

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Room Features

Lit candles are scattered across the floor, and rusting iron spikes line the south and east walls

Monster

Barghest (cr 4, motm 60, vgm 123) and 12 x Goblin (cr 1/4, mm 166); easy, 1700 xp


Treasure: 15 gp; 11 ep; 13 gp; 24 cp; 19 cp; 14 sp; 17 sp; 11 gp; 23 cp; 17 cp; 12 gp; 16 cp; 5 pp

Room #109
North Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #85, inhabited by 12 x Hobgoblin and 1 x Manticore

East Entry

Archway

→   Leads to room #110, inhabited by Orc War Chief and 12 x Orc

South Entry

Unlocked Stone Door (60 hp)

Monster

13 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1500 xp


Treasure: 13 sp; 15 gp; 20 cp; 8 gp; 15 sp; 13 gp; 16 sp; 5 pp; 13 cp; 14 sp; 13 gp; 11 gp; 17 sp; 11 gp

Room #110
North Entry

Archway

→   Leads to room #86, inhabited by 2 x Meazel and 1 x Adult Oblex

West Entry

Archway

→   Leads to room #109, inhabited by 13 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138

Room Features

Spirals of blue stones cover the floor, and a pile of rotten bread lies in the center of the room

Monster

Orc War Chief (cr 4, mm 246) and 12 x Orc (cr 1/2, mm 246); easy, 2300 xp


Treasure: 11 gp; 6 gp; 12 sp; 6 gp; 6 sp; 12 ep; 9 gp; 24 cp; 10 gp; 8 sp; 11 sp; 11 sp; 19 sp

Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94, inhabited by Spirit Naga and 10 x Troglodyte

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #93, inhabited by Spawn of Kyuss and 9 x Zombie

Room Features

Various torture devices are scattered throughout the room, and a hole has been blasted into the east wall

Room #112
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #88

East Entry

Archway

→   Leads to room #113

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #131

Trap

Acid Turret: DC 15 to find, DC 10 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 20 save or take 10d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +10 to hit against one target, 18d10 piercing/poison damage


11000 gp, 1800 pp, agate (1000 gp), diamond (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp), Potion of Invisibility (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #113
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #88

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #96, inhabited by Orc War Chief and 14 x Orc

West Entry

Archway

→   Leads to room #112

South Entry

Locked Iron Door (DC 25 to open)

Room Features

A balcony hangs from the east wall, and a pile of empty flasks lies in the south side of the room

Room #114
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The room has a high domed ceiling, and a pile of empty bottles lies in the center of the room

Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #133

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of torn paper lies in the north-east corner of the room

Room #116
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #117
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134, inhabited by Myconid Sovereign and 15 x Myconid Adult

Room Features

The room has a high domed ceiling, and groaning can be faintly heard near the east wall

Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100, inhabited by 11 x Wight

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #108, inhabited by Barghest and 12 x Goblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #143

Empty 
Room #119
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #127

Room Features

A large kiln and coal bin sit in the north side of the room, and someone has scrawled "Upon the Night of Omens, when light becomes shadow, the Blade of Runes shall be lost" on the north wall

Room #120
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #92

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138

Empty 
Room #121
North Entry

Archway

→   Leads to room #104

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #122, inhabited by 8 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

A magical statue in the north side of the room answers questions with insults, and several shattered weapons are scattered throughout the room

Monster

11 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 5150 xp


Treasure: 16000 gp, 1600 pp, diamond (500 gp), 2 x aquamarine (500 gp), 7 x black pearl (500 gp), blue spinel (500 gp), 2 x topaz (500 gp), Ioun Stone (absorption) (very rare, dmg 176), Manual of Bodily Health (very rare, dmg 180), Ring of Regeneration (very rare, dmg 191)

Room #122
North Entry #1

Archway

→   Leads to room #104

North Entry #2

Locked Stone Door (DC 15 to open)

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #121, inhabited by 11 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #146

Room Features

A narrow ledge runs along the walls, and someone has scrawled "Ale's well that ends well" in dwarvish runes on the west wall

Monster

8 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 5400 xp


Treasure: 13 cp; 13 sp; 12 gp; 13 cp; 16 gp; 5 pp; 20 cp; 14 ep; 180 sp, 40 gp

Room #123
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #95

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Empty 
Room #124
North Entry

Archway

→   Leads to room #106

West Entry

Locked Stone Door (DC 15 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #125

Empty 
Room #125
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #124

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "Run away!" on the north wall, and iron chains hang from the ceiling in the north side of the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


8000 gp, 2100 pp, 2 x a dragon horn medallion inlaid with a meandros of orichalcum (750 gp), a jade salt cellar set with black sapphire and diamond (750 gp), a marble shrine (of a god of beauty) adorned with gold (750 gp), a silver scepter inlaid with a filigree of platinum (750 gp), Potion of Diminution (rare, dmg 187), Scroll of Protection (undead) (rare, dmg 199)

Room #126
North Entry

Locked Stone Door (DC 20 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #135

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #142

Room Features

Someone has scrawled a diagram of a mechanical trap on the east wall, and the ceiling is covered with cobwebs

Monster

2 x Drow Mage (cr 7, mm 129) and 3 x Quaggoth (cr 2, mm 256); hard, 7150 xp


Treasure: 15000 gp, 1400 pp, a moonstone scepter inlaid with ornate gold scrollwork (750 gp), a porcelain jar adorned with platinum and a dragon in relief (750 gp), a silk brocade merchant's cap trimmed with ermine (750 gp), an onyx scepter engraved with dwarven axeheads (750 gp), an ornate silver mirror framed in ivory (750 gp), Spell Scroll (Resistance) (common, dmg 200), Potion of Healing (common, dmg 187), Keoghtom's Ointment (uncommon, dmg 179), Potion of Greater Healing (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #127
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119

East Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #128
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #120

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #129

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #151

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


16000 gp, 1200 pp, a gold rod inlaid with ornate platinum scrollwork (750 gp), a silk brocade choker trimmed with ermine (750 gp), a silk tapestry embroidered with electrum (750 gp), Spell Scroll (Geas) (rare, dmg 200), Horseshoes of Speed (rare, dmg 175), Potion of Fire Giant Strength (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187), 2 x Potion of Superior Healing (rare, dmg 187)

Room #129
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #128

South Entry

Archway

→   Leads to room #144

Room Features

The north and west walls have been engraved with geometric patterns, and skeletons hang from chains and manacles against the west wall

Room #130
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #139

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #152, inhabited by Stone Giant Dreamwalker

Room Features

Several iron cages are scattered throughout the room, and the scent of ozone fills the room

Monster

Death Tyrant (cr 14, mm 29) and 8 x Zombie (cr 1/4, mm 316); medium, 11900 xp


Treasure: 1200 gp, 40 pp; 16 sp; 16 sp; 7 gp; 13 cp; 17 cp; 10 sp; 16 sp; 16 sp

Room #131
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #112

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #153

South Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #154, inhabited by 3 x Duergar Soulblade and 7 x Duergar

Empty 
Room #132
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

South Entry

Unlocked Stone Door (60 hp)

Room Features

A narrow ledge runs along the south and east walls, and an unidentifiable odor fills the room

Room #133
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

Room Features

A wooden platform hangs over a deep pit in the south side of the room, and several pieces of trash are scattered throughout the room

Room #134
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #117

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #141

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158, inhabited by Ogre Battering Ram and 6 x Ogre

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

Room Features

A shallow pit lies in the south side of the room, and mysterious levers and mechanisms cover the north and east walls

Monster

Myconid Sovereign (cr 2, mm 232) and 15 x Myconid Adult (cr 1/2, mm 232); easy, 1950 xp


Treasure: 15 sp; 16 gp; 16 sp; 16 sp; 21 sp; 7 ep; 8 ep; 9 gp; 16 cp; 13 cp; 14 ep; 13 cp; 21 cp; 20 cp; 5 sp; 15 cp

Room #135
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #107, inhabited by 11 x Hobgoblin and 1 x Manticore

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #126, inhabited by 2 x Drow Mage and 3 x Quaggoth

South Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #148

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #136
East Entry

Archway

→   Leads to room #149, inhabited by Orc Blade of Ilneval and 11 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162

Room Features

A crater has been blasted into the floor in the south side of the room, and a charred wooden shield lies in the west side of the room

Room #137
East Entry #1

Archway

→   Leads to room #138

East Entry #2

Archway

→   Leads to room #150, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Room Features

A narrow shaft descends from the room into a midden chamber below, and someone has scrawled "six, two, two, four, two, one" on the west wall

Room #138
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110, inhabited by Orc War Chief and 12 x Orc

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151

Room Features

A magical pool in the south-west corner of the room petrifies whomever drinks from it, and a tile labyrinth covers the floor

Room #139
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #130, inhabited by Death Tyrant and 8 x Zombie

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

Empty 
Room #140
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #164

Room Features

A large kiln and coal bin sit in the north side of the room, and the scent of ozone fills the east side of the room

Monster

Orc War Chief (cr 4, mm 246) and 9 x Orc (cr 1/2, mm 246); easy, 2000 xp


Treasure: 22 cp; 6 gp; 16 gp; 7 sp; 9 sp; 20 cp; 20 cp; 10 gp; 10 gp; 16 cp

Room #141
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #134, inhabited by Myconid Sovereign and 15 x Myconid Adult

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #157, inhabited by Orc War Chief and 11 x Orc

Room Features

A stack of barrels filled with sand stands against the north wall, and several pieces of rotting wood are scattered throughout the room

Room #142
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #126, inhabited by 2 x Drow Mage and 3 x Quaggoth

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134, inhabited by Myconid Sovereign and 15 x Myconid Adult

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #148

Room Features

A narrow ledge runs along the south and west walls, and a simple fireplace sits against the east wall

Room #143
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #161

Empty 
Room #144
North Entry

Archway

→   Leads to room #129

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #145

Empty 
Room #145
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #144

South Entry #1

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #168, inhabited by Barghest and 13 x Goblin

South Entry #2

Archway

→   Leads to room #169

Empty 
Room #146
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #122, inhabited by 8 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Archway

→   Leads to room #169

Room Features

Spirals of red stones cover the floor, and various torture devices are scattered throughout the room

Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #157, inhabited by Orc War Chief and 11 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #165, inhabited by 11 x Svirfneblin and 1 x Xorn

Room Features

A stone ramp ascends towards the east wall, and the north and east walls have been engraved with alien symbols

Room #148
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #135

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #142

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #166

Room Features

Several square holes are cut into the ceiling and floor, and several pieces of rotten rope are scattered throughout the room

Room #149
West Entry #1

Archway

→   Leads to room #136

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #163, inhabited by Drow Mage and 13 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #174, inhabited by Grick Alpha and 7 x Grick

Room Features

Someone has scrawled a monstrous face on the north wall, and a pile of empty bottles lies in the south-west corner of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 11 x Orc (cr 1/2, mm 246); easy, 2200 xp


Treasure: 16 sp; 13 sp; 11 ep; 13 gp; 15 sp; 13 gp; 19 sp; 5 pp; 12 gp; 17 sp; 9 ep; 21 cp

Room #150
West Entry

Archway

→   Leads to room #137

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151

Room Features

A shallow pit lies in the north-west corner of the room, and a fountain of water sits against the west wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1700 xp


Treasure: 13 gp; 2 pp; 8 gp; 12 gp; 4 gp; 16 cp; 16 gp; 10 gp; 17 sp; 20 cp; 11 gp; 10 sp; 14 cp; 22 cp; 6 gp; 19 cp

Room #151
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #128

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #150, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #167

Empty 
Room #152
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #130, inhabited by Death Tyrant and 8 x Zombie

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #153

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #179, inhabited by 6 x Duergar Hammerer and 13 x Duergar

Room Features

A tapestry of geometric patterns hangs from the north wall, and someone has scrawled "There is no way out" on the east wall

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp


Treasure: 1500 cp, 50 ep

Room #153
North Entry

Archway

→   Leads to room #131

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #152, inhabited by Stone Giant Dreamwalker

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179, inhabited by 6 x Duergar Hammerer and 13 x Duergar

Room Features

A narrow shaft descends from the room into a midden chamber below, and several pieces of torn paper are scattered throughout the room

Room #154
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #131

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

Room Features

Several alcoves are cut into the east and west walls, and a rattling noise can be faintly heard near the north wall

Monster

3 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 7 x Duergar (cr 1, mm 122); easy, 2000 xp


Treasure: 9 gp; 16 sp; 9 sp; 8 gp; 8 ep; 21 cp; 21 sp; 11 sp; 10 ep; 22 cp

Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171

Room Features

The floor is covered in square tiles, alternating white and black, and a foul odor fills the south-east corner of the room

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

West Entry #2

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #165, inhabited by 11 x Svirfneblin and 1 x Xorn

Room Features

A stone dais sits in the west side of the room, and a creaking sound fills the room

Room #157
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #141

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

Monster

Orc War Chief (cr 4, mm 246) and 11 x Orc (cr 1/2, mm 246); easy, 2200 xp


Treasure: 13 ep; 3 pp; 10 gp; 2 pp; 18 cp; 22 cp; 10 ep; 15 cp; 18 cp; 14 gp; 8 cp; 15 cp

Room #158
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Myconid Sovereign and 15 x Myconid Adult

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182, inhabited by Duergar Warlord and 5 x Duergar Stone Guard

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Bend the pin to reset the trap" on the north wall

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 6 x Ogre (cr 2, mm 237); easy, 3800 xp


Treasure: 21 sp; 18 cp; 18 cp; 7 gp; 16 cp; 8 gp; 14 ep

Room #159
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Myconid Sovereign and 15 x Myconid Adult

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #183

Empty 
Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 15 x Orc (cr 1/2, mm 246); medium, 2600 xp


Treasure: 11 sp; 9 sp; 9 gp; 21 cp; 10 sp; 8 ep; 14 sp; 13 sp; 10 ep; 20 cp; 14 cp; 11 gp; 13 gp; 22 cp; 9 gp; 11 ep

Room #161
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #143

East Entry

Archway

→   Leads to room #162

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

Room Features

An iron sarcophagus sits in the south-west corner of the room, and the ceiling is covered with scorch marks

Room #162
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136

West Entry #1

Archway

→   Leads to room #161

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #173

Room Features

A stone stair ascends towards the south wall, and several iron cages are scattered throughout the room

Room #163
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #149, inhabited by Orc Blade of Ilneval and 11 x Orc

South Entry

Locked Iron Door (DC 15 to open) (slides up)

Room Features

The walls are covered with bloodstains, and several bent copper coins are scattered throughout the room

Monster

Drow Mage (cr 7, mm 129) and 13 x Drow (cr 1/4, mm 128); medium, 3550 xp


Treasure: 120 gp; 17 cp; 8 gp; 9 sp; 11 gp; 15 sp; 20 sp; 16 sp; 11 sp; 12 sp; 12 sp; 14 ep; 5 ep; 15 gp

Room #164
North Entry #1

Locked Iron Door (DC 15 to open)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #140, inhabited by Orc War Chief and 9 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by 13 x Bugbear and 1 x Ogre

Room Features

The south and east walls have been engraved with endless spirals, and several sundered shields are scattered throughout the room

Room #165
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #156

Monster

11 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 2900 xp


Treasure: 4 pp; 10 gp; 9 gp; 4 pp; 10 sp; 16 sp; 22 cp; 11 sp; 20 cp; 18 cp; 16 sp; 100 ep, 70 gp

Room #166
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #148

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by 6 x Hobgoblin and 6 x Cave Fisher

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189, inhabited by 2 x Soul Monger

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


19000 gp, 1400 pp, 4 x diamond (1000 gp), 2 x jacinth (1000 gp), 2 x blue sapphire (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Potion of Climbing (common, dmg 187), Potion of Fire Breath (uncommon, dmg 187), Wand of Secrets (uncommon, dmg 211)

Room #167
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #151

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168, inhabited by Barghest and 13 x Goblin

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and an unidentifiable odor fills the center of the room

Room #168
North Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #145

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #192, inhabited by Rot Troll and 3 x Troll

Room Features

A tile mosaic of a god of ice covers the floor, and a swarm of crawling insects covers the floor

Monster

Barghest (cr 4, motm 60, vgm 123) and 13 x Goblin (cr 1/4, mm 166); easy, 1750 xp


Treasure: 9 gp; 8 ep; 20 cp; 10 sp; 16 sp; 11 gp; 15 sp; 23 cp; 8 gp; 18 cp; 13 cp; 9 gp; 24 cp; 5 pp

Room #169
North Entry #1

Archway

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #193, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

Room Features

A stone dais sits in the west side of the room, and a group of demonic faces have been carved into the north wall

Room #170
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154, inhabited by 3 x Duergar Soulblade and 7 x Duergar

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #153

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #195

Empty 
Room #171
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

South Entry

Archway

→   Leads to room #197

Room Features

A narrow pit covered by iron bars lies in the north-west corner of the room, and a cube of solid stone stands in the east side of the room

Room #172
East Entry

Locked Iron Door (DC 20 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 7 x Drow (cr 1/4, mm 128); easy, 7550 xp


Treasure: 600 gp, 40 pp; 12 sp; 15 sp; 21 cp; 12 sp; 5 sp; 20 cp; 6 cp

Room #173
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #161

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #185

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #162

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #186

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by 3 x Duergar Hammerer and 6 x Duergar

Room Features

A stone dais sits in the west side of the room, and someone has scrawled "Amaldanda died here, slain by ogres" on the east wall

Room #174
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #149, inhabited by Orc Blade of Ilneval and 11 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

Monster

Grick Alpha (cr 7, mm 173) and 7 x Grick (cr 2, mm 173); hard, 6050 xp


Treasure: 20000 gp, 1900 pp, black opal (1000 gp), 2 x blue sapphire (1000 gp), fire opal (1000 gp), yellow sapphire (1000 gp), Decanter of Endless Water (uncommon, dmg 161), Elixir of Health (rare, dmg 168), Horseshoes of Speed (rare, dmg 175), Potion of Superior Healing (rare, dmg 187)

Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Grick Alpha and 7 x Grick

West Entry #2

Archway

→   Leads to room #191, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #176

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #203

Room Features

A narrow shaft falls into the room from above, and a stone dais and throne sits in the south-west corner of the room

Room #176
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175

East Entry

Archway

→   Leads to room #177

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #203

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by Skull Lord and 1 x Deathlock

Room Features

Someone has scrawled "Good spot for ambush" in goblin runes on the west wall, and mournful weeping can be faintly heard near the east wall

Room #177
West Entry

Archway

→   Leads to room #176

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #187, inhabited by Orc Blade of Ilneval and 14 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204, inhabited by Skull Lord and 1 x Deathlock

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "You cannot kill it with swords" in draconic script on the north wall

Room #178
West Entry

Locked Stone Door (DC 20 to open)

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #179, inhabited by 6 x Duergar Hammerer and 13 x Duergar

East Entry #2

Archway

→   Leads to room #194

Monster

5 x Mimic (cr 2, mm 220); easy, 2250 xp


Treasure: 15 ep; 17 sp; 17 cp; 21 cp; 21 cp

Room #179
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #152, inhabited by Stone Giant Dreamwalker

North Entry #2

Archway

→   Leads to room #153

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #178, inhabited by 5 x Mimic

East Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #194

Room Features

The room has a high domed ceiling, and a pile of torn paper lies in the north-west corner of the room

Monster

6 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 13 x Duergar (cr 1, mm 122); deadly, 5300 xp


Treasure: 13 cp; 13 sp; 1 pp; 2 pp; 9 ep; 9 gp; 21 sp; 8 sp; 15 sp; 15 gp; 16 cp; 21 cp; 17 sp; 11 sp; 17 gp; 17 cp; 18 cp; 19 cp; 13 gp

Room #180
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #196

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Room Features

A stone dais and throne sits in the north-west corner of the room, and numerous monstrous skulls lie within niches in the north and east walls

Monster

13 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); medium, 3050 xp


Treasure: 5 ep; 17 sp; 10 gp; 6 pp; 5 gp; 13 gp; 9 sp; 15 cp; 11 gp; 12 cp; 1 pp; 18 cp; 14 sp; 22 cp

Room #181
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171

West Entry #2

Archway

→   Leads to room #197

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #206, inhabited by Balhannoth and 5 x Gibbering Mouther

Empty 
Room #182
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158, inhabited by Ogre Battering Ram and 6 x Ogre

East Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #183

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

Room Features

A faded and torn tapestry hangs from the east wall, and several headless statues are scattered throughout the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 5 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 4550 xp


Treasure: 80 gp; 9 sp; 15 sp; 15 gp; 15 sp; 15 gp

Room #183
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #159

West Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #182, inhabited by Duergar Warlord and 5 x Duergar Stone Guard

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #199

Room Features

Someone has scrawled "The Falcons of Zaragzar killed nine goblins here" on the east wall, and a buzzing noise can be heard in the west side of the room

Trap

Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 10d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 11 save or take 4d10 damage


9000 gp, 900 pp

Room #184
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166

East Entry

Archway

→   Leads to room #185

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200, inhabited by Drow House Captain and 12 x Drow

Monster

6 x Hobgoblin (cr 1/2, mm 186) and 6 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 4800 xp


Treasure: 4 pp; 11 sp; 18 cp; 17 cp; 11 gp; 11 gp; 12 sp; 16 cp; 18 cp; 5 ep; 3 pp; 15 cp

Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160, inhabited by Orc Blade of Ilneval and 15 x Orc

West Entry #1

Archway

→   Leads to room #184, inhabited by 6 x Hobgoblin and 6 x Cave Fisher

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #200, inhabited by Drow House Captain and 12 x Drow

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #173

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by 3 x Duergar Hammerer and 6 x Duergar

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #209, inhabited by Drow Elite Warrior and 3 x Quaggoth

Empty 
Room #186
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #173

East Entry #1

Locked Stone Door (DC 15 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190

Room Features

A large kiln and coal bin sit in the south-east corner of the room, and someone has scrawled "Upon the Night of Death, when death becomes life and the Blade of Virtue is reforged, the Adamant Citadel shall be lost" on the west wall

Room #187
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #192, inhabited by Rot Troll and 3 x Troll

Room Features

Several square holes are cut into the walls, and groaning can be faintly heard near the west wall

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 14 x Orc (cr 1/2, mm 246); medium, 2500 xp


Treasure: 16 sp; 16 cp; 10 sp; 16 cp; 13 cp; 9 gp; 15 cp; 14 gp; 18 cp; 14 cp; 9 gp; 11 sp; 20 cp; 12 gp; 12 sp

Room #188
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #172, inhabited by Drow Shadowblade and 7 x Drow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #198

Room Features

The south and east walls have been engraved with incoherent labyrinths, and someone has scrawled "It is awake" on the south wall

Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #208

Monster

2 x Soul Monger (cr 11, motm 214, mtf 226); deadly, 14400 xp


Treasure: 13000 gp, 2700 pp, a bone orb set with a rosette of aquamarine (250 gp), a lacquered wooden rod set with alexandrite and peridot (250 gp), a lacquered wooden shield engraved with a labyrinth (250 gp), a moonstone cup inlaid with a filigree of orichalcum (250 gp), a stoneware tureen painted with mythical imagery (250 gp), an agate brazier set with peridot (250 gp), an agate orb engraved with arcane runes (250 gp), an ivory comb engraved with mythical creatures (250 gp), Spell Scroll (Hunter's Mark) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), Bag of Holding (uncommon, dmg 153), Potion of Greater Healing (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #190
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Grick Alpha and 7 x Grick

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #202, inhabited by 3 x Stone Giant

Room Features

The walls have been engraved with geometric patterns, and a pile of broken arrows lies in the south side of the room

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Grick Alpha and 7 x Grick

East Entry

Archway

→   Leads to room #175

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #214, inhabited by Alhoon and 9 x Grimlock

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 15 x Yuan-ti Pureblood (cr 1, mm 310); hard, 4100 xp


Treasure: 12 gp; 24 cp; 13 gp; 7 gp; 19 cp; 12 gp; 16 sp; 10 ep; 18 sp; 12 gp; 19 cp; 10 gp; 7 gp; 13 cp; 15 gp; 7 gp

Room #192
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #168, inhabited by Barghest and 13 x Goblin

West Entry #1

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #187, inhabited by Orc Blade of Ilneval and 14 x Orc

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #211

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); deadly, 10400 xp


Treasure: 14000 gp, 1000 pp, 3 x agate (1000 gp), 2 x jacinth (1000 gp), 3 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), 2 x star sapphire (1000 gp), Potion of Heroism (rare, dmg 188)

Room #193
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #169

Room Features

A simple fireplace sits against the east wall, and a rattling noise fills the room

Monster

5 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 12 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 5525 xp


Treasure: 18000 gp, 1900 pp

Room #194
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #179, inhabited by 6 x Duergar Hammerer and 13 x Duergar

West Entry

Archway

→   Leads to room #178, inhabited by 5 x Mimic

East Entry

Archway

→   Leads to room #195

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217, inhabited by Drow Inquisitor and 14 x Drow

Empty 
Room #195
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #170

West Entry

Archway

→   Leads to room #194

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #196

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Duergar Despot and 2 x Duergar Stone Guard

Room Features

A tile mosaic of geometric patterns covers the floor, and a large kiln and coal bin sit in the north-west corner of the room

Room #196
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #180, inhabited by 13 x Bugbear and 1 x Ogre

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #195

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "Kill them with ice" on the south wall

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


15000 gp, 2300 pp, 3 x agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), yellow sapphire (1000 gp), Elixir of Health (rare, dmg 168), Scroll of Protection (undead) (rare, dmg 199)

Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by 13 x Bugbear and 1 x Ogre

North Entry #2

Archway

→   Leads to room #171

East Entry #1

Archway

→   Leads to room #181

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #206, inhabited by Balhannoth and 5 x Gibbering Mouther

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #220

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

Room Features

A set of demonic war masks hangs on the east wall, and a simple fireplace sits against the south wall

Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182, inhabited by Duergar Warlord and 5 x Duergar Stone Guard

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

Empty 
Room #199
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Empty 
Room #200
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #184, inhabited by 6 x Hobgoblin and 6 x Cave Fisher

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #185

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #209, inhabited by Drow Elite Warrior and 3 x Quaggoth

Room Features

A fountain engraved with geometric patterns sits in the center of the room, and the scent of urine fills the south-east corner of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 12 x Drow (cr 1/4, mm 128); hard, 5600 xp


Treasure: 120 ep, 30 gp; 16 cp; 20 cp; 11 sp; 6 pp; 18 cp; 3 pp; 17 cp; 7 sp; 6 pp; 9 ep; 13 cp; 15 cp

Room #201
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213

Room Features

A large kiln and coal bin sit in the south side of the room, and someone has scrawled "Don't sleep" in orcish runes on the south wall

Monster

3 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 6 x Duergar (cr 1, mm 122); easy, 2550 xp


Treasure: 9 gp; 15 sp; 26 cp; 11 ep; 9 gp; 8 gp; 16 cp; 17 cp; 11 gp

Room #202
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #190

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Alhoon and 9 x Grimlock

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #225

Monster

3 x Stone Giant (cr 7, mm 156); hard, 8700 xp


Treasure: 1300 cp, 50 ep; 110 gp, 14 pp; 1000 cp, 60 ep

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +9 to hit against one target, 18d10 piercing damage


14000 gp, 1900 pp, a fine leather belt sewn with platinum (750 gp), a fine leather vest tooled with draconic scales (750 gp), a porcelain tureen painted with noble imagery (750 gp), a silk tabard trimmed with genette (750 gp), a velvet mantle trimmed with ermine (750 gp), a velvet vest threaded with platinum (750 gp), Mirror of Life Trapping (very rare, dmg 181), Staff of Fire (very rare, dmg 201)

Room #203
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #175

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #176

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215

South Entry

Archway

→   Leads to room #226, inhabited by 15 x Goblin and 15 x Wolf

Empty 
Room #204
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #177

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #210

South Entry

Archway

→   Leads to room #215

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 1 x Deathlock (cr 4, motm 86, mtf 128); hard, 14100 xp


Treasure: 900 gp, 50 pp; 20 cp

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Drow Inquisitor and 14 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #229, inhabited by Drow Mage and 15 x Drow

Room Features

A sloped pit lined with iron spikes lies in the east side of the room, and a charred club lies in the north-east corner of the room

Room #206
North Entry

Archway

→   Leads to room #181

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Room Features

A tile mosaic of arcane patterns covers the floor, and chanting can be heard in the east side of the room

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 5 x Gibbering Mouther (cr 2, mm 157); hard, 9450 xp


Treasure: 12000 gp, 1600 pp, 3 x black pearl (500 gp), 5 x diamond (500 gp), 3 x alexandrite (500 gp), 3 x aquamarine (500 gp), blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Spell Scroll (Maze) (very rare, dmg 200), Potion of Supreme Healing (very rare, dmg 187), Potion of Vitality (very rare, dmg 188)

Room #207
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #212, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #221

Room Features

A narrow shaft falls into the room from above, and a pierced breastplate lies in the north-east corner of the room

Room #208
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #189, inhabited by 2 x Soul Monger

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #223, inhabited by Orc Blade of Ilneval and 15 x Orc

Room Features

Someone has scrawled "Gamul has no beard" in dwarvish runes on the south wall, and several pieces of torn paper are scattered throughout the room

Room #209
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #185

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by Drow House Captain and 12 x Drow

East Entry #1

Unlocked Iron Door (60 hp)

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #213

Monster

Drow Elite Warrior (cr 5, mm 128) and 3 x Quaggoth (cr 2, mm 256); easy, 3150 xp


Treasure: 60 gp, 9 pp; 9 gp; 15 cp; 15 sp

Room #210
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #204, inhabited by Skull Lord and 1 x Deathlock

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192, inhabited by Rot Troll and 3 x Troll

East Entry #2

Archway

→   Leads to room #216

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228

Room Features

Several headless statues are scattered throughout the room, and a warped door lies in the center of the room

Trap

Teleporter Crystal: DC 20 to find, DC 15 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #192, inhabited by Rot Troll and 3 x Troll

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #236, inhabited by Duergar Mind Master and 5 x Duergar Stone Guard

South Entry #2

Archway

Room Features

The floor is covered with ash, and a shattered hammer lies in the south side of the room

Room #212
North Entry

Archway

→   Leads to room #198

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #207

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Room Features

The north and east walls have been engraved with geometric patterns, and a dulled dagger lies in the south-west corner of the room

Monster

5 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 12 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 5525 xp


Treasure: 12 gp; 15 sp; 12 ep; 10 gp; 12 sp; 17 cp; 5 pp; 14 sp; 6 pp; 19 cp; 17 sp; 19 cp; 8 cp; 17 sp; 17 cp; 22 cp; 13 cp

Room #213
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by 3 x Duergar Hammerer and 6 x Duergar

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #209, inhabited by Drow Elite Warrior and 3 x Quaggoth

South Entry

Archway

→   Leads to room #233

Empty 
Room #214
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #191, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by 3 x Stone Giant

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #225

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226, inhabited by 15 x Goblin and 15 x Wolf

Room Features

A set of demonic war masks hangs on the south wall, and laughter can be heard in the north side of the room

Monster

Alhoon (cr 10, motm 43, vgm 172) and 9 x Grimlock (cr 1/4, mm 175); easy, 6350 xp


Treasure: 200 sp, 100 gp; 25 cp; 16 gp; 1 pp; 11 sp; 18 cp; 8 gp; 9 gp; 15 sp; 10 gp

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by Skull Lord and 1 x Deathlock

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #203

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #227

South Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #245

Empty 
Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

Empty 
Room #217
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #194

West Entry

Archway

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 14 x Drow (cr 1/4, mm 128); medium, 12200 xp


Treasure: 700 gp, 40 pp; 12 gp; 16 cp; 13 sp; 12 sp; 16 sp; 18 sp; 13 cp; 18 cp; 15 cp; 12 gp; 14 ep; 14 sp; 17 sp; 16 cp

Room #218
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

East Entry

Archway

→   Leads to room #219

Room Features

A ruined siege weapon sits in the south-east corner of the room, and someone has scrawled "When the sun is eclipsed in the Warrior and north becomes south, the Spear of Hate shall be lost" on the west wall

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 9300 xp


Treasure: 1500 sp, 600 gp; 5 pp; 13 sp

Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

West Entry

Archway

→   Leads to room #218, inhabited by Duergar Despot and 2 x Duergar Stone Guard

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #248

Empty 
Room #220
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249

Room Features

Someone has scrawled "Save yourself, kill the others" on the west wall, and a foul odor fills the room

Room #221
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #239

Room Features

The room has a high domed ceiling, and someone has scrawled an incomplete drawing of a dragon on the east wall

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

East Entry

Archway

→   Leads to room #223, inhabited by Orc Blade of Ilneval and 15 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #241

Room Features

A set of demonic war masks hangs on the east wall, and someone has scrawled "Vyncent Wysell was here" on the east wall

Room #223
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #208

West Entry

Archway

→   Leads to room #222

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #242, inhabited by Kuo-toa Archpriest and 11 x Kuo-toa

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 15 x Orc (cr 1/2, mm 246); medium, 2600 xp


Treasure: 8 gp; 14 sp; 12 gp; 12 sp; 16 gp; 18 cp; 20 sp; 9 gp; 12 ep; 10 ep; 25 cp; 21 cp; 18 cp; 14 cp; 7 sp; 11 ep

Room #224
South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #242, inhabited by Kuo-toa Archpriest and 11 x Kuo-toa

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


20000 gp, 1500 pp, a velvet gown trimmed with squirrel fur (750 gp), an ivory coffer set with aquamarine and black pearl (750 gp), Spell Scroll (Otto's Irresistible Dance) (very rare, dmg 200), Spell Scroll (Incendiary Cloud) (very rare, dmg 200), Spell Scroll (Maze) (very rare, dmg 200), Potion of Longevity (very rare, dmg 188)

Room #225
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202, inhabited by 3 x Stone Giant

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #214, inhabited by Alhoon and 9 x Grimlock

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #251, inhabited by Venom Troll and 3 x Troll

Room Features

A stone dais sits in the north-east corner of the room, and several sundered shields are scattered throughout the room

Room #226
North Entry

Archway

→   Leads to room #203

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214, inhabited by Alhoon and 9 x Grimlock

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #227

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254, inhabited by Darkling Elder and 13 x Darkling

Monster

15 x Goblin (cr 1/4, mm 166) and 15 x Wolf (cr 1/4, mm 341); easy, 1500 xp


Treasure: 19 cp; 17 cp; 19 sp; 24 cp; 17 cp; 14 sp; 18 sp; 16 sp; 22 cp; 13 gp; 10 gp; 12 ep; 13 gp; 11 cp; 16 cp; 18 cp; 18 cp; 16 cp; 7 gp; 13 gp; 22 cp; 14 gp; 9 gp; 12 sp; 16 sp; 10 ep; 18 cp; 14 gp; 11 sp; 11 sp

Trap

Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 16 save or take 18d10 poison damage and become restrained, half damage on a successful save

Room #227
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #226, inhabited by 15 x Goblin and 15 x Wolf

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #215

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #254, inhabited by Darkling Elder and 13 x Darkling

Empty 
Room #228
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #235, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245

Room Features

A wooden platform hangs over a deep pit in the south-east corner of the room, and someone has scrawled "The Outcasts shall fall when sea becomes sky" on the south wall

Room #229
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #205

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #246, inhabited by Hobgoblin Captain and 13 x Hobgoblin

Monster

Drow Mage (cr 7, mm 129) and 15 x Drow (cr 1/4, mm 128); hard, 3650 xp


Treasure: 190 sp, 120 gp; 14 sp; 12 sp; 22 sp; 14 sp; 13 sp; 14 cp; 14 sp; 14 sp; 12 cp; 13 cp; 13 cp; 14 sp; 13 gp; 16 cp; 18 cp

Room #230
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #257, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

Room Features

Several headless statues are scattered throughout the room, and a pile of barrel staves lies in the west side of the room

Room #231
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #230

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #258, inhabited by Drow House Captain and 14 x Drow

Empty 
Room #232
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #243

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #233

East Entry #2

Archway

→   Leads to room #250

Empty 
Room #233
North Entry

Archway

→   Leads to room #213

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #232

South Entry

Archway

→   Leads to room #251, inhabited by Venom Troll and 3 x Troll

Empty 
Room #234
East Entry

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252

Room Features

A chute descends from the room into a midden chamber below, and someone has scrawled a large X on the east wall

Monster

4 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 8 x Duergar (cr 1, mm 122); easy, 2400 xp


Treasure: 13 gp; 11 sp; 19 sp; 19 cp; 13 gp; 14 gp; 10 cp; 8 gp; 8 gp; 18 cp; 14 sp; 13 sp

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #228

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tile labyrinth covers the floor, and a rotting odor fills the east side of the room

Monster

5 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 5 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3250 xp


Treasure: 21 sp; 9 sp; 18 cp; 19 cp; 22 cp; 14 sp; 17 cp; 11 gp; 9 gp; 15 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


5000 gp, 1300 pp, agate (1000 gp), jacinth (1000 gp), black opal (1000 gp), star sapphire (1000 gp), Potion of Heroism (rare, dmg 188), Potion of Invulnerability (rare, dmg 188), 3 x Potion of Superior Healing (rare, dmg 187)

Room #236
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #211

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #255

Room Features

A tapestry of an aberrant god hangs from the north wall, and a foul odor fills the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 5 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 2700 xp


Treasure: 19 sp; 16 cp; 10 sp; 10 ep; 12 gp; 12 sp

Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

Room Features

A well lies in the north-west corner of the room, and the south and west walls are covered with slime

Monster

Dao (cr 11, mm 143); easy, 7200 xp


Treasure: 500 ep, 100 gp

Room #238
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217, inhabited by Drow Inquisitor and 14 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #237, inhabited by Dao

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Duergar Despot and 2 x Duergar Stone Guard

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #247

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Locked Stone Door (DC 10 to open)

Room Features

Part of the west wall has collapsed into the room, and a tile labyrinth covers the floor

Room #239
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #221

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #240, inhabited by Duergar Mind Master and 12 x Duergar

South Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #258, inhabited by Drow House Captain and 14 x Drow

South Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #259, inhabited by 12 x Meazel and 1 x Adult Oblex

Empty 
Room #240
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #239

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #241

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #259, inhabited by 12 x Meazel and 1 x Adult Oblex

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 12 x Duergar (cr 1, mm 122); easy, 2850 xp


Treasure: 16 cp; 12 sp; 11 cp; 12 sp; 14 cp; 11 cp; 21 cp; 11 gp; 11 ep; 16 cp; 20 cp; 16 sp; 17 sp

Room #241
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #222

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #240, inhabited by Duergar Mind Master and 12 x Duergar

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #242, inhabited by Kuo-toa Archpriest and 11 x Kuo-toa

Empty 
Room #242
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #223, inhabited by Orc Blade of Ilneval and 15 x Orc

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #224

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #241

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #267

Room Features

A narrow pit covered by iron bars lies in the south side of the room, and a tile labyrinth covers the floor

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 11 x Kuo-toa (cr 1/4, mm 199); easy, 2850 xp


Treasure: 1900 cp, 60 ep; 9 ep; 14 sp; 7 gp; 20 cp; 10 gp; 13 sp; 3 pp; 7 ep; 7 sp; 6 gp; 14 sp

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #232

Room Features

A well lies in the north-west corner of the room, and the ceiling is covered with bloodstains

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


19000 gp, 1300 pp, a dragon horn medallion engraved with noble imagery (750 gp), a dragon horn puzzle box engraved with noble imagery (750 gp), a gold shield brooch set with a single flawless jacinth (750 gp), a platinum pendant engraved with thorned vines (750 gp), Ioun Stone (intellect) (very rare, dmg 176), Scimitar of Speed (very rare, dmg 199)

Room #244
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

Room Features

A swarm of crawling insects covers the floor, and several pieces of rotting wood are scattered throughout the room

Room #245
North Entry #1

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #215

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #228

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #244

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #263, inhabited by Froghemoth and 9 x Bullywug

South Entry

Archway

→   Leads to room #270

Room Features

A magical pool in the north side of the room disintegrates any mundane metal object submerged within it, and the floor is covered in square tiles, alternating white and black

Room #246
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229, inhabited by Drow Mage and 15 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

South Entry

Unlocked Stone Door (60 hp)

Monster

Hobgoblin Captain (cr 3, mm 186) and 13 x Hobgoblin (cr 1/2, mm 186); easy, 2000 xp


Treasure: 14 cp; 12 cp; 12 gp; 1 pp; 9 gp; 15 sp; 14 sp; 5 pp; 14 sp; 9 cp; 15 sp; 20 sp; 17 cp; 17 cp

Room #247
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274, inhabited by 5 x Chitine and 7 x Cave Fisher

Empty 
Room #248
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #219

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #249

Room Features

Someone has scrawled "Don't lose your head" in goblin runes on the north wall, and the south and west walls are covered with mould

Room #249
North Entry

Archway

→   Leads to room #220

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #248

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #265, inhabited by Drider and 6 x Giant Spider

Empty 
Room #250
West Entry

Archway

→   Leads to room #232

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #251, inhabited by Venom Troll and 3 x Troll

Room Features

Someone has scrawled "This paladin is dead" on the west wall, and the floor is covered with ash

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #225

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #250

East Entry

Archway

→   Leads to room #252

Room Features

The floor is covered in square tiles, alternating white and black, and a toppled statue lies in the south side of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 3 x Troll (cr 5, mm 291); hard, 8300 xp


Treasure: 100 gp; 200 sp, 110 gp; 230 sp, 110 gp; 110 gp

Room #252
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #234, inhabited by 4 x Duergar Soulblade and 8 x Duergar

West Entry

Archway

→   Leads to room #251, inhabited by Venom Troll and 3 x Troll

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #278, inhabited by 5 x Wight

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #279

Room Features

A mural of ghoulish carnage covers the ceiling, and a pile of candles lies in the south-east corner of the room

Room #253
North Entry

Locked Stone Door (DC 20 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254, inhabited by Darkling Elder and 13 x Darkling

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and a fountain of water sits against the west wall

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226, inhabited by 15 x Goblin and 15 x Wolf

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #227

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #253

Room Features

A faded and torn tapestry hangs from the east wall, and a fountain and statue of an Aberrant God sits in the east side of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 13 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1750 xp


Treasure: 15 sp; 20 cp; 24 cp; 8 gp; 15 cp; 22 cp; 11 sp; 11 gp; 9 ep; 9 gp; 22 cp; 8 sp; 16 cp; 7 cp

Room #255
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #236, inhabited by Duergar Mind Master and 5 x Duergar Stone Guard

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by 11 x Neogi

Empty 
Room #256
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246, inhabited by Hobgoblin Captain and 13 x Hobgoblin

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #272, inhabited by 2 x Meazel and 1 x Adult Oblex

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #273, inhabited by 3 x Stone Giant

Empty 
Room #257
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #230

South Entry

Archway

→   Leads to room #283

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 9 x Hobgoblin (cr 1/2, mm 186); easy, 2000 xp


Treasure: 12 gp; 21 cp; 18 cp; 1 pp; 17 sp; 12 cp; 20 cp; 15 gp; 20 cp; 15 sp

Room #258
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #231

North Entry #2

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #239

South Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284, inhabited by Elder Brain and 1 x Mind Flayer

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 14 x Drow (cr 1/4, mm 128); deadly, 5700 xp


Treasure: 230 sp, 110 gp; 16 sp; 15 sp; 1 pp; 19 cp; 21 sp; 13 gp; 16 cp; 16 cp; 14 sp; 12 sp; 7 gp; 18 sp; 16 cp; 8 gp

Room #259
North Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #239

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #240, inhabited by Duergar Mind Master and 12 x Duergar

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #275, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

Room Features

Several headless statues are scattered throughout the room, and a pile of broken arrows lies in the east side of the room

Monster

12 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 4200 xp


Treasure: 12 sp; 8 gp; 14 cp; 1 pp; 19 cp; 22 cp; 10 ep; 11 gp; 4 pp; 15 sp; 20 sp; 20 cp; 1100 cp, 50 ep

Room #260
West Entry

Locked Iron Door (DC 15 to open)

East Entry

Archway

→   Leads to room #266, inhabited by 7 x Duergar Stone Guard and 1 x Adult Oblex

Monster

Dao (cr 11, mm 143) and 2 x Earth Elemental (cr 5, mm 124); deadly, 10800 xp


Treasure: 14000 gp, 1700 pp, a dragon horn comb set with a single flawless diamond (750 gp), a fine leather coinpurse tooled with arcane runes (750 gp), a fine leather scabbard tooled with floral vines (750 gp), a gold pendant engraved with dwarven axeheads (750 gp), a platinum salt cellar inlaid with orichalcum (750 gp), a scroll of masterwork calligraphy on vellum (750 gp), an agateware vase adorned with gold and a unicorn in relief (750 gp), an amber cup engraved with mythical creatures (750 gp)

Room #261
East Entry

Archway

→   Leads to room #262

Room Features

A group of draconic faces have been carved into the north wall, and a briny odor fills the north-west corner of the room

Monster

5 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 7 x Duergar (cr 1, mm 122); medium, 3650 xp


Treasure: 21 cp; 9 gp; 17 sp; 12 sp; 22 cp; 13 gp; 13 gp; 15 sp; 9 gp; 12 gp; 10 gp; 15 sp

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by 5 x Duergar Hammerer and 7 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #268

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #276, inhabited by Yuan-ti Nightmare Speaker and 13 x Yuan-ti Pureblood

Empty 
Room #263
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #245

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280

Room Features

Someone has scrawled "Sharpen thy blade and ready thy shield" in blood on the north wall, and groaning can be heard in the east side of the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 9 x Bullywug (cr 1/4, mm 35); easy, 6350 xp


Treasure: 250 sp, 50 gp; 9 sp; 14 gp; 9 sp; 15 gp; 15 gp; 15 sp; 12 sp; 11 gp; 21 cp

Trap

Animated Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 4d10 damage per round

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


12000 gp, 1900 pp, 3 x black pearl (500 gp), diamond (500 gp), 3 x alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), 2 x topaz (500 gp), Bag of Devouring (very rare, dmg 153), Potion of Supreme Healing (very rare, dmg 187)

Room #264
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #265, inhabited by Drider and 6 x Giant Spider

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #290, inhabited by Ulitharid and 1 x Mind Flayer

South Entry #2

Archway

→   Leads to room #291

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and a pile of rotten leather lies in the south-east corner of the room

Room #265
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #249

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #264

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #283

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #291

Monster

Drider (cr 6, mm 120) and 6 x Giant Spider (cr 1, mm 328); easy, 3500 xp


Treasure: 110 gp; 3 pp; 25 cp; 4 gp; 10 gp; 16 cp; 23 cp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


13000 gp, 1600 pp, 3 x black pearl (500 gp), 2 x diamond (500 gp), aquamarine (500 gp), blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Spell Scroll (Clone) (very rare, dmg 200), Spell Scroll (Control Weather) (very rare, dmg 200), Portable Hole (rare, dmg 185), Potion of Supreme Healing (very rare, dmg 187)

Room #266
West Entry

Archway

→   Leads to room #260, inhabited by Dao and 2 x Earth Elemental

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #286

Monster

7 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 4950 xp


Treasure: 9 gp; 11 gp; 9 gp; 5 pp; 9 sp; 12 sp; 4 pp; 150 gp

Trap

Falling Cage Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Room #267
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #242, inhabited by Kuo-toa Archpriest and 11 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266, inhabited by 7 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #286

Room Features

A ruined siege weapon sits in the west side of the room, and several adventurer corpses are scattered throughout the room

Room #268
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277

Empty 
Room #269
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #295

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 13 x Drow (cr 1/4, mm 128); deadly, 7850 xp


Treasure: 14000 gp, 1700 pp, agate (1000 gp), 3 x diamond (1000 gp), black opal (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Unseen Servant) (common, dmg 200), Driftglobe (uncommon, dmg 166), Potion of Climbing (common, dmg 187), +1 Ammunition (20 arrows) (uncommon, dmg 150), Cap of Water Breathing (uncommon, dmg 157), Keoghtom's Ointment (uncommon, dmg 179), 2 x Potion of Greater Healing (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #270
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

North Entry #2

Archway

→   Leads to room #245

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Drow Shadowblade and 13 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of rotting wood lies in the south-west corner of the room

Room #271
South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Archway

Room Features

A stone dais and throne sits in the south-west corner of the room, and a warped door lies in the north-east corner of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 14 x Drow (cr 1/4, mm 128); hard, 4600 xp


Treasure: 140 ep, 90 gp; 16 cp; 16 sp; 15 sp; 12 gp; 14 cp; 2 pp; 13 gp; 13 sp; 22 cp; 4 gp; 15 sp; 23 cp; 10 sp; 17 sp

Room #272
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #299, inhabited by Neogi Master and 3 x Umber Hulk

Monster

2 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 2200 xp


Treasure: 22 cp; 16 cp; 200 sp, 80 gp

Room #273
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #256

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274, inhabited by 5 x Chitine and 7 x Cave Fisher

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289

Room Features

Someone has scrawled "In the Kingdom of Coins, when the Winged Serpent rests upon the tomb and sea becomes sky, the Tyrant of Witchcraft shall slay the God of Darkness" on the west wall, and the scent of urine fills the room

Monster

3 x Stone Giant (cr 7, mm 156); hard, 8700 xp


Treasure: 50 ep, 90 gp; 50 ep, 30 gp; 70 gp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


18000 gp, 1600 pp, a lacquered wooden plate engraved with arcane runes (750 gp), a moonstone plate set with a rosette of alexandrite (750 gp), a silk vest trimmed with sable (750 gp), Spell Scroll (Mending) (common, dmg 200), Spell Scroll (Detect Magic) (common, dmg 200), Potion of Climbing (common, dmg 187), Potion of Greater Healing (uncommon, dmg 187)

Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273, inhabited by 3 x Stone Giant

Monster

5 x Chitine (cr 1/2, motm 75, vgm 131) and 7 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 5400 xp


Treasure: 16 cp; 14 cp; 17 sp; 16 gp; 17 sp; 20 cp; 17 sp; 19 cp; 9 sp; 7 gp; 6 gp; 10 gp

Room #275
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #259, inhabited by 12 x Meazel and 1 x Adult Oblex

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #284, inhabited by Elder Brain and 1 x Mind Flayer

East Entry

Locked Iron Door (DC 20 to open)

Room Features

The room has a high domed ceiling, and various torture devices are scattered throughout the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 2 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2200 xp


Treasure: 190 sp, 90 gp; 13 sp; 18 cp

Room #276
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #303, inhabited by Spectator and 13 x Gibbering Mouther

Room Features

A narrow shaft descends from the room into a midden chamber below, and various torture devices are scattered throughout the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 13 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3700 xp


Treasure: 18 sp; 20 sp; 17 sp; 12 cp; 15 sp; 26 cp; 23 cp; 8 sp; 10 gp; 14 sp; 14 cp; 17 cp; 17 cp; 4 gp

Room #277
West Entry #1

Archway

→   Leads to room #268

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #287

Empty 
Room #278
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #252

Monster

5 x Wight (cr 3, mm 300); easy, 3500 xp


Treasure: 15 gp; 10 gp; 9 gp; 11 sp; 12 cp

Room #279
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304

Room Features

An overwhelming stench fills the room, and a shattered hammer lies in the center of the room

Room #280
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #263, inhabited by Froghemoth and 9 x Bullywug

West Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Empty 
Room #281
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "Look to the right" on the west wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 10 x Kuo-toa (cr 1/4, mm 199); easy, 2800 xp


Treasure: 110 gp; 15 cp; 11 sp; 13 sp; 11 sp; 10 gp; 10 sp; 17 sp; 14 sp; 15 sp; 15 ep

Room #282
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #255

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Darkling Elder and 12 x Darkling

Room Features

A large demonic idol with ruby eyes sits in the south-west corner of the room, and a pile of rotten leather lies in the south-east corner of the room

Monster

11 x Neogi (cr 3, motm 192, vgm 180); deadly, 7700 xp


Treasure: 13000 gp, 1300 pp, a bloodstone plate engraved with arcane runes (250 gp), a bone scepter inlaid with gold (250 gp), a fine leather mantle trimmed with genette (250 gp), a fine porcelain salt cellar gilded and painted with a legendary coat of arms (250 gp), a lacquered wooden shield brooch engraved with a legendary coat of arms (250 gp), a silver flower brooch set with a rosette of emerald (250 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #283
North Entry #1

Archway

→   Leads to room #257, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #258, inhabited by Drow House Captain and 14 x Drow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265, inhabited by Drider and 6 x Giant Spider

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #284, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

An overwhelming stench fills the room, and a pile of broken glass lies in the south-west corner of the room

Room #284
North Entry

Archway

→   Leads to room #258, inhabited by Drow House Captain and 14 x Drow

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #283

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #275, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #302

Room Features

The room has a high domed ceiling, and an altar of evil sits in the north-west corner of the room

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); deadly, 14400 xp


Treasure: 15000 gp, 2300 pp, a brocade robe trimmed with fox fur (250 gp), a fine porcelain cup adorned with gold and a castle in relief (250 gp), a silver bracer engraved with draconic scales (250 gp), a silver chalice inlaid with platinum (250 gp), Boots of Elvenkind (uncommon, dmg 155), Arrow-catching Shield (rare, dmg 152), Cloak of the Bat (rare, dmg 159)

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


20000 gp, 2200 pp, a lacquered wooden plate inlaid with a filigree of gold (750 gp), a porcelain plate adorned with silver and a castle in relief (750 gp), a silk brocade choker threaded with platinum (750 gp)

Room #285
North Entry

Locked Stone Door (DC 25 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #292

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #311, inhabited by Orc Eye of Gruumsh and 12 x Orc

Monster

Orc War Chief (cr 4, mm 246) and 13 x Orc (cr 1/2, mm 246); easy, 2400 xp


Treasure: 11 sp; 17 sp; 9 gp; 13 cp; 9 gp; 13 gp; 12 sp; 24 cp; 16 cp; 15 cp; 12 ep; 17 sp; 13 sp; 11 sp

Room #286
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #267

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #266, inhabited by 7 x Duergar Stone Guard and 1 x Adult Oblex

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #292

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #287
East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #277

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and a group of demonic faces have been carved into the west wall

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

Monster

Hobgoblin Warlord (cr 6, mm 187) and 8 x Hobgoblin (cr 1/2, mm 186); easy, 3100 xp


Treasure: 150 gp; 14 gp; 14 gp; 8 ep; 5 pp; 15 sp; 11 gp; 9 gp; 16 gp

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by 3 x Stone Giant

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #300

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #290, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

Empty 
Room #290
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #264

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #289

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); medium, 7900 xp


Treasure: 150 gp; 220 sp, 50 gp

Room #291
North Entry #1

Archway

→   Leads to room #264

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #265, inhabited by Drider and 6 x Giant Spider

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #301

Empty 
Room #292
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #285, inhabited by Orc War Chief and 13 x Orc

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #286

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #322, inhabited by Venom Troll and 1 x Troll

Trap

Thunder Turret: DC 20 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 19 save or take 18d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


15000 gp, 2100 pp, a brocade robe threaded with silver (250 gp), a fine leather merchant's cap trimmed with ermine (250 gp), a gold dagger inlaid with a filigree of platinum (250 gp), a lacquered wooden chalice engraved with a labyrinth (250 gp), a moonstone cup inlaid with a meandros of orichalcum (250 gp), a silver crown engraved with dwarven axeheads (250 gp), an ivory chalice inlaid with ornate platinum scrollwork (250 gp), an ivory chalice set with peridot and topaz (250 gp), Potion of Healing (common, dmg 187), Potion of Animal Friendship (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187)

Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304

Room Features

Someone has scrawled "We can graffiti too" on the east wall, and a thumping sound can be heard in the south-west corner of the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 8600 xp


Treasure: 10000 gp, 2400 pp

Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288, inhabited by Hobgoblin Warlord and 8 x Hobgoblin

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295

South Entry

Archway

→   Leads to room #315

Room Features

A stone ramp ascends towards the east wall, and several corpses are impaled upon iron spikes on the ceiling

Room #295
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #269, inhabited by Drow Shadowblade and 13 x Drow

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #270

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #296, inhabited by Ghast and 8 x Ghoul

Room Features

Spirals of red stones cover the floor, and the south and west walls are covered with claw marks

Room #296
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A toppled statue lies in the south-west corner of the room, and the scent of ozone fills the south-west corner of the room

Monster

Ghast (cr 2, mm 148) and 8 x Ghoul (cr 1, mm 148); easy, 2050 xp


Treasure: 10 gp; 16 sp; 8 ep; 18 sp; 16 cp; 13 gp; 7 ep; 9 gp; 19 cp

Room #297
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by Darkling Elder and 12 x Darkling

South Entry #1

Archway

→   Leads to room #317, inhabited by 15 x Firenewt Warrior

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #318, inhabited by Drow Shadowblade and 10 x Drow

Empty 
Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by 11 x Neogi

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #297

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #319

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 12 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1650 xp


Treasure: 15 sp; 17 cp; 6 ep; 16 sp; 8 gp; 14 ep; 9 gp; 6 gp; 19 sp; 9 gp; 12 sp; 12 cp; 13 cp

Trap

Poisoned Scythe Blade: DC 10 to find, DC 10 to disable; +7 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage

Room #299
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #272, inhabited by 2 x Meazel and 1 x Adult Oblex

East Entry

Archway

→   Leads to room #320, inhabited by Venom Troll and 2 x Troll

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 3 x Umber Hulk (cr 5, mm 292); medium, 6500 xp


Treasure: 9 gp; 150 sp, 80 gp; 90 gp; 100 gp

Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289

Room Features

A set of demonic war masks hangs on the north wall, and several empty flasks are scattered throughout the room

Trap

Bolter Turret: DC 15 to find, DC 10 to disable; initiative +3, 3 attacks per round, +4 to hit against one target, 4d10 piercing damage

Room #301
West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #291

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #321

South Entry #2

Locked Stone Door (DC 15 to open)

Empty 
Room #302
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #284, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #303
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #276, inhabited by Yuan-ti Nightmare Speaker and 13 x Yuan-ti Pureblood

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #312

Monster

Spectator (cr 3, mm 30) and 13 x Gibbering Mouther (cr 2, mm 157); hard, 6550 xp


Treasure: 15000 gp, 1400 pp, a bone scepter inlaid with ornate gold scrollwork (250 gp), a fine porcelain tile gilded and painted with a renowned coat of arms (250 gp), an ivory puzzle box set with a rosette of opal (250 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #304
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #293, inhabited by Rot Troll and 2 x Troll

West Entry #2

Archway

Empty 
Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

East Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #315

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #332

Room Features

A narrow ledge runs along the north and east walls, and several corroded iron spikes are scattered throughout the room

Room #306
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #325, inhabited by 4 x Duergar Soulblade and 8 x Duergar

East Entry

Archway

→   Leads to room #317, inhabited by 15 x Firenewt Warrior

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #333, inhabited by Myconid Sovereign and 13 x Quaggoth Spore Servant

Room Features

An unidentifiable odor fills the north-east corner of the room, and several pieces of rotten rope are scattered throughout the room

Room #307
West Entry

Archway

→   Leads to room #320, inhabited by Venom Troll and 2 x Troll

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #336

Room Features

A tapestry of vile acts hangs from the north wall, and several headless statues are scattered throughout the room

Monster

9 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 20 x Duergar (cr 1, mm 122); deadly, 5800 xp


Treasure: 11 gp; 13 gp; 18 cp; 19 cp; 13 sp; 11 gp; 11 gp; 17 gp; 17 sp; 16 sp; 13 cp; 10 gp; 12 gp; 8 ep; 17 cp; 18 cp; 7 ep; 6 pp; 13 ep; 17 sp; 13 sp; 19 sp; 17 sp; 9 ep; 14 ep; 11 gp; 12 gp; 12 gp; 11 gp

Room #308
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289

East Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #309, inhabited by Mindwitness and 1 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Room Features

Several square holes are cut into the ceiling and floor, and the floor is covered in perfect hexagonal tiles

Room #309
West Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #308

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #326

Room Features

A well lies in the east side of the room, and spirals of yellow stones cover the floor

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); easy, 4700 xp


Treasure: 1200 cp, 50 ep; 140 gp

Room #310
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A magical mirror on the west wall answers questions with lies and falsehoods, and a ruined gauntlet lies in the center of the room

Room #311
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #285, inhabited by Orc War Chief and 13 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #322, inhabited by Venom Troll and 1 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Twist the cog to reset the trap" on the south wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 12 x Orc (cr 1/2, mm 246); easy, 1650 xp


Treasure: 17 cp; 12 ep; 12 sp; 14 gp; 17 gp; 11 gp; 10 sp; 5 gp; 17 sp; 23 cp; 17 sp; 12 cp; 13 gp

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #303, inhabited by Spectator and 13 x Gibbering Mouther

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #324, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #329

Empty 
Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314, inhabited by Darkling Elder and 13 x Darkling

Room Features

A jingling sound can be faintly heard near the west wall, and a pile of broken arrows lies in the north-east corner of the room

Room #314
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #330

Room Features

Someone has scrawled "Run away!" on the south wall, and the ceiling is covered with bloodstains

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 13 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1750 xp


Treasure: 1 pp; 7 ep; 24 cp; 14 gp; 15 cp; 3 pp; 10 gp; 18 cp; 11 sp; 15 cp; 10 gp; 21 cp; 23 cp; 13 ep

Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #305

Trap

Collapsing Ceiling: DC 15 to find, DC 10 to disable; affects all targets within a 40 ft. line, DC 12 save or take 10d10 damage

Room #316
West Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #342, inhabited by 3 x Duergar Xarrorn and 6 x Duergar

Room Features

Lit candles are scattered across the floor, and a pile of spoiled meat lies in the south side of the room

Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Archway

→   Leads to room #306

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #334, inhabited by 3 x Young Kruthik and 8 x Adult Kruthik

Room Features

A stream of water flows along a channel in the floor, and someone has scrawled "Don't lose your head" on the north wall

Monster

15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1500 xp


Treasure: 12 gp; 4 pp; 13 sp; 11 gp; 3 pp; 16 cp; 13 ep; 9 ep; 11 cp; 1 pp; 19 cp; 13 sp; 15 cp; 9 gp; 19 cp

Room #318
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334, inhabited by 3 x Young Kruthik and 8 x Adult Kruthik

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 10 x Drow (cr 1/4, mm 128); easy, 7700 xp


Treasure: 400 ep, 500 gp; 17 sp; 17 cp; 17 sp; 12 sp; 17 sp; 19 cp; 20 sp; 12 cp; 18 cp; 5 pp

Room #319
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by Darkling Elder and 12 x Darkling

Room Features

Someone has scrawled "The curse can never be broken" on the west wall, and the ceiling is covered with scorch marks

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by Neogi Master and 3 x Umber Hulk

East Entry #1

Archway

→   Leads to room #307, inhabited by 9 x Duergar Soulblade and 20 x Duergar

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #336

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 2 x Troll (cr 5, mm 291); medium, 6500 xp


Treasure: 16000 gp, 1700 pp, agate (1000 gp), jacinth (1000 gp), black opal (1000 gp), 2 x blue sapphire (1000 gp), fire opal (1000 gp), 2 x star ruby (1000 gp)

Room #321
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #301

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328

Room Features

A briny odor fills the room, and a dagger hilt lies in the east side of the room

Room #322
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #311, inhabited by Orc Eye of Gruumsh and 12 x Orc

Room Features

Spirals of blue stones cover the floor, and the sound of footsteps can be faintly heard near the east wall

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); easy, 4700 xp


Treasure: 260 sp, 20 gp; 140 gp

Room #323
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #339, inhabited by Mind Flayer Arcanist and 11 x Grimlock

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #324, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

Empty 
Room #324
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #323

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #312

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348, inhabited by 2 x Chitine and 3 x Cave Fisher

Room Features

A whistling noise fills the room, and several iron blobs are scattered throughout the room

Monster

5 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 5 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3250 xp


Treasure: 9 ep; 18 sp; 16 cp; 5 pp; 11 gp; 13 sp; 17 cp; 17 cp; 15 cp; 12 sp

Room #325
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #306

South Entry

Archway

→   Leads to room #349, inhabited by 3 x Duergar Xarrorn and 6 x Duergar

Room Features

A shallow pit lies in the north side of the room, and numerous humanoid skulls are scattered throughout the room

Monster

4 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 8 x Duergar (cr 1, mm 122); easy, 2400 xp


Treasure: 17 sp; 5 pp; 12 gp; 19 cp; 19 sp; 20 sp; 29 cp; 11 cp; 14 sp; 10 gp; 7 ep; 8 gp

Room #326
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #309, inhabited by Mindwitness and 1 x Mind Flayer

West Entry

Archway

→   Leads to room #336

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #327

Room Features

Someone has scrawled "Look to the right" on the north wall, and a rusted chain shirt lies in the south-west corner of the room

Room #327
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Room Features

A tile labyrinth covers the floor, and several barrel staves are scattered throughout the room

Room #328
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #321

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #352

Room Features

A rope ascends to a wooden platform in the west side of the room, and the ceiling is covered with bloodstains

Room #329
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #312

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313

Room Features

Someone has scrawled "Two steps forward, one steps back" on the east wall, and a sour odor fills the room

Room #330
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #314, inhabited by Darkling Elder and 13 x Darkling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #331

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #357

South Entry #2

Archway

→   Leads to room #358, inhabited by Darkling Elder and 15 x Darkling

Empty 
Room #331
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #359, inhabited by 4 x Troll

Empty 
Room #332
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #305

East Entry #1

Locked Stone Door (DC 25 to open)

East Entry #2

Archway

→   Leads to room #341, inhabited by Spirit Naga and 12 x Troglodyte

Room Features

A chute falls into the room from above, and someone has scrawled "Ghucta was here" on the north wall

Room #333
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #306

East Entry

Archway

→   Leads to room #334, inhabited by 3 x Young Kruthik and 8 x Adult Kruthik

Monster

Myconid Sovereign (cr 2, mm 232) and 13 x Quaggoth Spore Servant (cr 1, mm 230); medium, 3050 xp


Treasure: 11 gp; 9 gp; 11 gp; 10 gp; 12 gp; 18 cp; 8 gp; 16 sp; 12 sp; 21 cp; 12 ep; 10 gp; 15 sp; 18 sp

Room #334
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #317, inhabited by 15 x Firenewt Warrior

North Entry #2

Archway

→   Leads to room #318, inhabited by Drow Shadowblade and 10 x Drow

West Entry

Archway

→   Leads to room #333, inhabited by Myconid Sovereign and 13 x Quaggoth Spore Servant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #343

Room Features

A wooden platform hangs over a deep pit in the south side of the room, and an iron chandelier hangs from the ceiling in the south-west corner of the room

Monster

3 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 8 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 3675 xp


Treasure: 6 pp; 11 gp; 15 sp; 11 sp; 15 cp; 10 ep; 8 sp; 11 sp; 13 sp; 10 ep; 16 ep

Room #335
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351, inhabited by Ogre Battering Ram and 4 x Ogre

Room Features

The floor is covered in square tiles, alternating white and black, and a circle of tall stones stands in the south-east corner of the room

Room #336
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #307, inhabited by 9 x Duergar Soulblade and 20 x Duergar

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #320, inhabited by Venom Troll and 2 x Troll

East Entry

Archway

→   Leads to room #326

Room Features

Several alcoves are cut into the north and east walls, and someone has scrawled "No, I said it had eleven eyes" on the east wall

Room #337
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #311, inhabited by Orc Eye of Gruumsh and 12 x Orc

East Entry

Archway

→   Leads to room #338

Room Features

Rusting iron spikes line the south and west walls, and a pile of rotten apples lies in the center of the room

Room #338
West Entry

Archway

→   Leads to room #337

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by Mind Flayer Arcanist and 11 x Grimlock

Empty 
Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #323

East Entry #2

Archway

→   Leads to room #347

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355

Room Features

Someone has scrawled "Save yourself, kill the others" in blood on the south wall, and several pieces of rotten rope are scattered throughout the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 11 x Grimlock (cr 1/4, mm 175); medium, 4450 xp


Treasure: 1200 cp, 30 ep; 15 sp; 19 sp; 10 sp; 11 gp; 16 gp; 14 cp; 14 gp; 9 gp; 7 gp; 13 cp; 10 gp

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 15 to find, DC 10 to disable; +8 to hit against one target, 10d10 piercing damage


15000 gp, 1300 pp, agate (1000 gp), 3 x jacinth (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), 2 x star sapphire (1000 gp), Instrument of the Bards (Anstruth harp) (very rare, dmg 176), Mirror of Life Trapping (very rare, dmg 181), Rod of Absorption (very rare, dmg 195)

Room #340
South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #357

Empty 
Room #341
West Entry #1

Archway

→   Leads to room #332

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #366, inhabited by Aboleth and 8 x Kuo-toa

Room Features

Someone has scrawled "The Daughter of Tomes shall reign until blades pierce the sky" on the south wall, and a rusted chisel lies in the south side of the room

Monster

Spirit Naga (cr 8, mm 234) and 12 x Troglodyte (cr 1/4, mm 290); medium, 4500 xp


Treasure: 90 gp; 16 cp; 10 gp; 9 sp; 11 gp; 5 pp; 15 cp; 20 cp; 15 cp; 13 gp; 16 sp; 11 cp; 16 sp

Room #342
North Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #316

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #349, inhabited by 3 x Duergar Xarrorn and 6 x Duergar

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #361

Room Features

The room has a high domed ceiling, and the walls are covered with slime

Monster

3 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 6 x Duergar (cr 1, mm 122); easy, 2550 xp


Treasure: 13 sp; 6 pp; 5 ep; 9 cp; 19 cp; 17 sp; 7 sp; 15 cp; 9 ep

Room #343
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #334, inhabited by 3 x Young Kruthik and 8 x Adult Kruthik

South Entry

Archway

→   Leads to room #367, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

Empty 
Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by Orc Blade of Ilneval and 11 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370, inhabited by Ghast and 9 x Ghoul

Room Features

A wooden platform hangs over a deep pit in the center of the room, and a fountain of water sits against the west wall

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #346, inhabited by Dire Troll and 1 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by Orc Blade of Ilneval and 11 x Orc

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 13 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3700 xp


Treasure: 2 pp; 17 cp; 4 gp; 22 cp; 11 sp; 12 gp; 14 gp; 14 cp; 8 gp; 15 cp; 17 sp; 11 sp; 16 gp; 9 gp

Trap

Animated Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 4d10 damage per round

Room #346
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #345, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364, inhabited by Orc Blade of Ilneval and 11 x Orc

South Entry

Archway

→   Leads to room #371

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); medium, 11800 xp


Treasure: 800 gp, 30 pp; 180 sp, 30 gp

Room #347
West Entry

Archway

→   Leads to room #339, inhabited by Mind Flayer Arcanist and 11 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365

South Entry

Archway

→   Leads to room #374, inhabited by Fire Giant Dreadnought

Room Features

A forge and anvil sit in the west side of the room, and a corroded iron key hangs from a hook on the north and south walls

Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365

Room Features

A fountain decorated with screaming faces sits in the north-west corner of the room, and someone has scrawled a diagram of a mechanical trap on the north wall

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131) and 3 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 2300 xp


Treasure: 11 ep; 13 sp; 18 sp; 7 gp; 17 sp

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by 4 x Duergar Soulblade and 8 x Duergar

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #342, inhabited by 3 x Duergar Xarrorn and 6 x Duergar

West Entry #2

Archway

→   Leads to room #361

Monster

3 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 6 x Duergar (cr 1, mm 122); easy, 2550 xp


Treasure: 8 sp; 14 ep; 17 sp; 9 sp; 7 gp; 8 sp; 12 ep; 18 sp; 11 sp

Room #350
South Entry

Archway

→   Leads to room #379, inhabited by 15 x Meazel

Room Features

Numerous pillars line the south and east walls, and someone has scrawled "Look to the left" on the north wall

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 2 x Drow Elite Warrior (cr 5, mm 128); deadly, 10800 xp


Treasure: 20000 gp, 1800 pp, a bone orb engraved with arcane runes (250 gp), a rosewood plate engraved with arcane runes (250 gp), an ivory orb set with amber and jet (250 gp), +2 Ammunition (20 arrows) (rare, dmg 150), Quaal's Feather Token (fan) (rare, dmg 188), Potion of Gaseous Form (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #351
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #335

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #369, inhabited by Orc Hand of Yurtrus and 15 x Orc

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 4 x Ogre (cr 2, mm 237); easy, 2900 xp


Treasure: 15 cp; 16 sp; 19 cp; 12 ep; 22 cp

Room #352
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by 6 x Drow Elite Warrior and 6 x Giant Spider

Empty 
Room #353
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #352

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #354

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #372, inhabited by 2 x Fire Giant

South Entry

Archway

→   Leads to room #382, inhabited by 2 x Duergar Despot and 3 x Duergar

Room Features

A magical mirror on the south wall speaks riddles and cryptic prophecies, and a shallow pit lies in the south-east corner of the room

Monster

6 x Drow Elite Warrior (cr 5, mm 128) and 6 x Giant Spider (cr 1, mm 328); deadly, 12000 xp


Treasure: 12000 gp, 1200 pp, a fine steel crown engraved with mythical imagery (750 gp), a lacquered wooden plate engraved with a labyrinth (750 gp), a pair of drake hide shoes tooled with mythical imagery (750 gp), a portrait (of a female halfling wizard) in an ivory frame set with black opal and opal (750 gp), an electrum censer inlaid with ornate gold scrollwork (750 gp), an ivory orb inlaid with ornate platinum scrollwork (750 gp), Spell Scroll (Heal) (very rare, dmg 200), Nolzur's Marvelous Pigments (very rare, dmg 183), Potion of Flying (very rare, dmg 187)

Room #354
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #353, inhabited by 6 x Drow Elite Warrior and 6 x Giant Spider

East Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #355

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #372, inhabited by 2 x Fire Giant

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373, inhabited by Aboleth and 1 x Kuo-toa Archpriest

Room Features

A narrow ledge runs along the walls, and someone has scrawled "Symund fell here, his song has ended" on the north wall

Room #355
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by Mind Flayer Arcanist and 11 x Grimlock

West Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #354

Room Features

A chute falls into the room from above, and the scent of urine fills the south-west corner of the room

Room #356
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #357

South Entry

Archway

→   Leads to room #384

Empty 
Room #357
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #340

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #330

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #356

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #375, inhabited by Gloom Weaver

Trap

Concealed Pit with Spikes: DC 15 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 20 save or take 18d10 damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


13000 gp, 1000 pp

Room #358
North Entry

Archway

→   Leads to room #330

East Entry

Archway

→   Leads to room #359, inhabited by 4 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A ruined siege weapon sits in the south-east corner of the room, and groaning can be heard in the north-east corner of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1950 xp


Treasure: 28 cp; 16 cp; 8 gp; 13 ep; 23 cp; 15 ep; 18 sp; 10 gp; 13 cp; 14 cp; 15 sp; 14 cp; 19 sp; 15 sp; 14 cp; 14 sp

Room #359
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #331

West Entry

Archway

→   Leads to room #358, inhabited by Darkling Elder and 15 x Darkling

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #360

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #376, inhabited by 12 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

Several square holes are cut into the north wall, and someone has scrawled "The Silver Fellowship looted this place" on the east wall

Monster

4 x Troll (cr 5, mm 291); hard, 7200 xp


Treasure: 190 gp; 1300 cp, 30 ep; 150 sp, 70 gp; 210 sp, 80 gp

Trap

Poisoned Arrow Turret: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, +7 to hit against one target, 10d10 piercing/poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


11000 gp, 1700 pp, 4 x black pearl (500 gp), 2 x aquamarine (500 gp), peridot (500 gp), 2 x topaz (500 gp)

Room #360
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #359, inhabited by 4 x Troll

East Entry #1

Archway

→   Leads to room #341, inhabited by Spirit Naga and 12 x Troglodyte

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #366, inhabited by Aboleth and 8 x Kuo-toa

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #385, inhabited by Venom Troll and 1 x Troll

Empty 
Room #361
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #342, inhabited by 3 x Duergar Xarrorn and 6 x Duergar

East Entry

Archway

→   Leads to room #349, inhabited by 3 x Duergar Xarrorn and 6 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377

Empty 
Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379, inhabited by 15 x Meazel

Room Features

A set of demonic war masks hangs on the east wall, and a sour odor fills the room

Trap

Poisoned Scythe Blade: DC 10 to find, DC 15 to disable; +6 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage

Room #363
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by Orc Hand of Yurtrus and 15 x Orc

Empty 
Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #344

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #370, inhabited by Ghast and 9 x Ghoul

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346, inhabited by Dire Troll and 1 x Troll

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #371

Room Features

Someone has scrawled "Praise Ditana" on the south wall, and a scratching sound can be faintly heard near the west wall

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 11 x Orc (cr 1/2, mm 246); easy, 2200 xp


Treasure: 12 cp; 19 sp; 9 gp; 15 sp; 8 gp; 26 cp; 8 ep; 12 sp; 10 gp; 22 cp; 12 ep; 14 cp

Room #365
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348, inhabited by 2 x Chitine and 3 x Cave Fisher

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347

Room Features

A wooden ladder rests against the west wall, and a rusted iron box lies in the north-east corner of the room

Room #366
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #341, inhabited by Spirit Naga and 12 x Troglodyte

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #360

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #386

Room Features

A stair ascends to a wooden platform in the north side of the room, and spirals of red stones cover the floor

Monster

Aboleth (cr 10, mm 13) and 8 x Kuo-toa (cr 1/4, mm 199); easy, 6300 xp


Treasure: 210 sp, 30 gp; 10 sp; 11 cp; 7 gp; 17 sp; 16 gp; 8 gp; 16 cp; 22 cp

Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Iron Door (DC 10 to open) (slides up)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #388

Room Features

A set of demonic war masks hangs on the east wall, and a cold spot can be felt in the south side of the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 2 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2200 xp


Treasure: 600 cp, 50 ep; 21 cp; 16 cp

Room #368
North Entry

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369, inhabited by Orc Hand of Yurtrus and 15 x Orc

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 14 x Ghoul (cr 1, mm 148); medium, 3500 xp


Treasure: 16 sp; 20 sp; 12 ep; 17 sp; 17 gp; 8 ep; 12 sp; 19 cp; 8 gp; 4 pp; 16 cp; 13 ep; 10 gp; 16 sp; 7 gp

Room #369
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #351, inhabited by Ogre Battering Ram and 4 x Ogre

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #368, inhabited by Vampiric Mist and 14 x Ghoul

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #363

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #380

South Entry

Locked Stone Door (DC 15 to open)

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 11 gp; 21 cp; 12 gp; 10 gp; 13 sp; 11 sp; 22 cp; 10 cp; 13 sp; 10 gp; 18 cp; 18 cp; 9 ep; 11 cp; 8 gp; 15 sp

Room #370
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by Orc Blade of Ilneval and 11 x Orc

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397

Room Features

Someone has scrawled "Ainiamh died here, her sword sundered" on the south wall, and a sundered amulet lies in the south-west corner of the room

Monster

Ghast (cr 2, mm 148) and 9 x Ghoul (cr 1, mm 148); easy, 2250 xp


Treasure: 12 gp; 23 cp; 16 sp; 17 cp; 10 gp; 11 sp; 11 sp; 5 ep; 18 cp; 11 gp

Room #371
North Entry

Archway

→   Leads to room #346, inhabited by Dire Troll and 1 x Troll

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #364, inhabited by Orc Blade of Ilneval and 11 x Orc

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

Empty 
Room #372
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #354

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #353, inhabited by 6 x Drow Elite Warrior and 6 x Giant Spider

West Entry #2

Locked Iron Door (DC 20 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #390, inhabited by Dire Troll and 1 x Troll

Monster

2 x Fire Giant (cr 9, mm 154); hard, 10000 xp


Treasure: 240 sp, 50 gp; 200 sp, 30 gp

Room #373
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #374, inhabited by Fire Giant Dreadnought

South Entry

Locked Stone Door (DC 20 to open)

Monster

Aboleth (cr 10, mm 13) and 1 x Kuo-toa Archpriest (cr 6, mm 200); medium, 8200 xp


Treasure: 160 gp; 190 sp, 60 gp

Room #374
North Entry

Archway

→   Leads to room #347

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373, inhabited by Aboleth and 1 x Kuo-toa Archpriest

South Entry

Archway

→   Leads to room #391

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp


Treasure: 1100 sp, 600 gp

Room #375
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #357

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); easy, 5000 xp


Treasure: 150 gp

Room #376
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #359, inhabited by 4 x Troll

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #401

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #402

Room Features

A tile labyrinth covers the floor, and a sulphurous odor fills the room

Monster

12 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); deadly, 7200 xp


Treasure: 16000 gp, 1700 pp, a drake hide coinpurse sewn with platinum (750 gp), a fine leather vest sewn with gold (750 gp), a fine porcelain cup adorned with platinum and a crown and throne in relief (750 gp), a gold figurine (of a female human bard) adorned with ruby (750 gp), a lacquered wooden orb engraved with mythical imagery (750 gp), a lacquered wooden orb set with black opal and opal (750 gp), a velvet coat trimmed with squirrel fur (750 gp), Spell Scroll (Mind Blank) (very rare, dmg 200)

Room #377
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #361

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #395, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa

Empty 
Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #379, inhabited by 15 x Meazel

Empty 
Room #379
North Entry #1

Archway

→   Leads to room #350, inhabited by Drow Shadowblade and 2 x Drow Elite Warrior

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405, inhabited by Soul Monger and 2 x Shadow Dancer

Monster

15 x Meazel (cr 1, motm 177, mtf 214); medium, 3000 xp


Treasure: 8000 gp, 1000 pp, 2 x black pearl (500 gp), 2 x diamond (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), 2 x blue spinel (500 gp), 2 x peridot (500 gp), 2 x topaz (500 gp)

Trap

Rune of Confusion: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +8 to hit against one target, 10d10 piercing damage


18000 gp, 2200 pp, a fine leather merchant's cap trimmed with ermine (250 gp), a silk tapestry embroidered with silver (250 gp), an ornate silver mirror (250 gp), Vorpal Sword (greatsword) (legendary, dmg 209)

Room #380
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Orc Hand of Yurtrus and 15 x Orc

West Entry #2

Locked Iron Door (DC 15 to open) (slides down)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408

Empty 
Room #381
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #382, inhabited by 2 x Duergar Despot and 3 x Duergar

Room Features

A narrow pit covered by iron bars lies in the north side of the room, and patches of mushrooms grow in the north-east corner of the room

Monster

Ghast (cr 2, mm 148) and 9 x Ghoul (cr 1, mm 148); easy, 2250 xp


Treasure: 17 cp; 19 sp; 10 ep; 9 sp; 7 ep; 17 cp; 19 sp; 14 sp; 10 cp; 21 cp

Room #382
North Entry

Archway

→   Leads to room #353, inhabited by 6 x Drow Elite Warrior and 6 x Giant Spider

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #381, inhabited by Ghast and 9 x Ghoul

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #400

Room Features

A chute descends from the room into a plundered tomb below, and spirals of red stones cover the floor

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar (cr 1, mm 122); deadly, 17400 xp


Treasure: 14000 gp, 1800 pp, a gold cup set with emerald and star ruby (250 gp), a lacquered wooden scepter engraved with elven script (250 gp), a malachite brazier engraved with draconic runes (250 gp), a set of a fine steel rapier and dagger engraved with noble imagery (250 gp), an electrum bracelet engraved with elven script (250 gp), Horseshoes of a Zephyr (very rare, dmg 175), Potion of Longevity (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Trap

Altar of Chaos: DC 15 to find, DC 15 to disable; affects lawful creatures within 20 ft., DC 12 save or take 10d10 damage and become confused for 1d4 rounds

Room #383
South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #411, inhabited by Neothelid

Empty 
Room #384
North Entry

Archway

→   Leads to room #356

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #412

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #413

Room Features

A well lies in the north-west corner of the room, and the south and east walls have been engraved with arcane symbols

Room #385
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by 8 x Duergar Kavalrachni and 8 x Female Steeder

Room Features

A faded and torn tapestry hangs from the west wall, and a dagger hilt lies in the north side of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); easy, 4700 xp


Treasure: 200 sp, 60 gp; 220 sp, 70 gp

Room #386
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #366, inhabited by Aboleth and 8 x Kuo-toa

South Entry #1

Archway

→   Leads to room #403, inhabited by 8 x Duergar Kavalrachni and 8 x Female Steeder

South Entry #2

Archway

Room Features

A group of demonic faces have been carved into the south wall, and a hissing noise can be faintly heard near the north wall

Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388

South Entry

Archway

→   Leads to room #414

Room Features

A stack of barrels filled with sand stands against the south wall, and a ring of keys lies in the west side of the room

Room #388
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #367, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387

East Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #406

Room Features

An altar of evil sits in the south-east corner of the room, and several pieces of rotten rope are scattered throughout the room

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by 7 x Mimic

Empty 
Room #390
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #372, inhabited by 2 x Fire Giant

West Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #400

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #410, inhabited by Kruthik Hive Lord and 5 x Adult Kruthik

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); medium, 11800 xp


Treasure: 700 sp, 200 gp; 1800 cp, 40 ep

Trap

Heavy Chain Flail: DC 10 to find, DC 10 to disable; initiative +1, 1 attack per round, +11 to hit against all targets within 5 ft., 18d10 bludgeoning damage and knocked prone

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


16000 gp, 2200 pp, agate (1000 gp), jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), opal (1000 gp), 2 x star sapphire (1000 gp), +3 Ammunition (20 arrows) (very rare, dmg 150), Spell Scroll (Circle of Death) (very rare, dmg 200), Nolzur's Marvelous Pigments (very rare, dmg 183), Potion of Supreme Healing (very rare, dmg 187)

Room #391
North Entry

Archway

→   Leads to room #374, inhabited by Fire Giant Dreadnought

East Entry

Archway

→   Leads to room #411, inhabited by Neothelid

Empty 
Room #392
East Entry

Archway

→   Leads to room #393

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #413

Room Features

An unidentifiable odor fills the south side of the room, and a rusted breastplate lies in the west side of the room

Monster

Spectator (cr 3, mm 30) and 14 x Nothic (cr 2, mm 236); deadly, 7000 xp


Treasure: 11 gp; 13 cp; 12 sp; 13 cp; 13 gp; 15 cp; 12 gp; 11 cp; 11 gp; 17 cp; 17 ep; 8 gp; 23 cp; 11 gp; 4 pp

Room #393
West Entry

Archway

→   Leads to room #392, inhabited by Spectator and 14 x Nothic

East Entry #1

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #394

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A crude bed and tin urn sit in the east side of the room, and a pile of rotten fruit lies in the center of the room

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #393

Room Features

Spirals of gray stones cover the floor, and wisps of green flame fill the south-west corner of the room

Hidden Treasure

Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 4d10 piercing/poison damage


10000 gp, 1700 pp

Room #395
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #422

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 6 x Kuo-toa (cr 1/4, mm 199); easy, 2600 xp


Treasure: 100 ep, 100 gp; 8 gp; 11 gp; 11 sp; 16 sp; 14 gp; 10 sp

Room #396
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

Room Features

Someone has scrawled "Kill them with acid" on the south wall, and a charred club lies in the south-east corner of the room

Room #397
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by Ghast and 9 x Ghoul

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #398, inhabited by 5 x Derro Savant and 8 x Derro

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427, inhabited by 7 x Mimic

Empty 
Room #398
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #397

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #399

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #415

Monster

5 x Derro Savant (cr 3, motm 92, mtf 159) and 8 x Derro (cr 1/4, motm 91, mtf 158); easy, 3900 xp


Treasure: 14 sp; 9 sp; 15 sp; 10 ep; 15 ep; 10 gp; 10 gp; 2 pp; 1 pp; 10 gp; 7 sp; 20 cp; 13 gp

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #398, inhabited by 5 x Derro Savant and 8 x Derro

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409

Room Features

A narrow shaft descends from the room into a natural cavern below, and lit candles are scattered across the floor

Room #400
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #382, inhabited by 2 x Duergar Despot and 3 x Duergar

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #409

East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #390, inhabited by Dire Troll and 1 x Troll

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #416

Empty 
Room #401
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #376, inhabited by 12 x Duergar Stone Guard and 1 x Adult Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #402

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #429

Empty 
Room #402
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #376, inhabited by 12 x Duergar Stone Guard and 1 x Adult Oblex

North Entry #2

Archway

→   Leads to room #385, inhabited by Venom Troll and 1 x Troll

West Entry

Archway

→   Leads to room #401

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #403, inhabited by 8 x Duergar Kavalrachni and 8 x Female Steeder

Room Features

A shallow pit lies in the west side of the room, and the ceiling is covered with scorch marks

Room #403
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #385, inhabited by Venom Troll and 1 x Troll

North Entry #2

Archway

→   Leads to room #386

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #402

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #421, inhabited by Death Kiss

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Room Features

A magical pool in the west side of the room ages whomever drinks from it (but only once), and someone has scrawled "Ran out of rope" in blood on the north wall

Monster

8 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 8 x Female Steeder (cr 1, motm 231, mtf 238); deadly, 5200 xp


Treasure: 11 cp; 2 pp; 12 sp; 8 gp; 14 cp; 18 sp; 15 sp; 16 cp; 27 cp; 15 cp; 19 sp; 20 sp; 7 sp; 20 sp; 18 sp; 21 sp

Room #404
East Entry

Archway

→   Leads to room #405, inhabited by Soul Monger and 2 x Shadow Dancer

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #422

Room Features

A fountain of water sits against the south wall, and a charred club lies in the west side of the room

Room #405
North Entry

Archway

→   Leads to room #379, inhabited by 15 x Meazel

West Entry #1

Archway

→   Leads to room #404

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #422

Room Features

A magical mural on the north wall can be used as a portal to any known location within the dungeon, and lit candles are scattered across the floor

Monster

Soul Monger (cr 11, motm 214, mtf 226) and 2 x Shadow Dancer (cr 7, motm 213, mtf 225); deadly, 13000 xp


Treasure: 800 gp, 40 pp; 1700 cp, 40 ep; 1300 cp, 40 ep

Trap

Concealed Pit with Poisoned Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 10d10 damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


16000 gp, 1700 pp, a brocade sash trimmed with sable (250 gp), a fine leather coinpurse tooled with draconic scales (250 gp), a lacquered wooden bowl set with a rosette of black pearl (250 gp), a linen gown trimmed with squirrel fur (250 gp), a rosewood scepter engraved with a labyrinth (250 gp), an electrum dagger engraved with an ancient coat of arms (250 gp), an electrum rapier inlaid with ornate gold scrollwork (250 gp), Demon Armor (very rare, dmg 165), +3 Weapon (dart) (very rare, dmg 213)

Room #406
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #388

East Entry

Archway

Room Features

A cube of solid stone stands in the east side of the room, and someone has scrawled "six, four, eight, five, one" in draconic script on the south wall

Room #407
North Entry

Archway

→   Leads to room #389

West Entry

Locked Iron Door (DC 20 to open)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #408

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #423

Room Features

A magical statue in the south side of the room answers simple questions about the dungeon (points directions), and a rope ascends to a wooden platform in the center of the room

Monster

7 x Mimic (cr 2, mm 220); easy, 3150 xp


Treasure: 10 gp; 17 cp; 14 sp; 11 gp; 8 gp; 18 sp; 7 sp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 900 pp, 2 x black pearl (500 gp), 3 x diamond (500 gp), 2 x alexandrite (500 gp), 2 x aquamarine (500 gp), blue spinel (500 gp), 2 x peridot (500 gp), +1 Armor (plate) (rare, dmg 152)

Room #408
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #380

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #407, inhabited by 7 x Mimic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #396

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425

Room Features

A stone dais sits in the north-east corner of the room, and a toppled statue lies in the north side of the room

Room #409
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #399

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #415

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #400

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #428

Room Features

A narrow pit covered by iron bars lies in the west side of the room, and a sour odor fills the room

Room #410
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #390, inhabited by Dire Troll and 1 x Troll

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417, inhabited by Bugbear Chief and 6 x Bugbear

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

Room Features

A simple fireplace sits against the north wall, and someone has scrawled "Upon the solstice in the Year of Miracles, in the Mountains of Omens, the Night Walker shall awaken" on the east wall

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 5 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 4050 xp


Treasure: 1200 cp, 60 ep; 17 cp; 6 pp; 25 cp; 11 gp; 15 gp

Room #411
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #383

West Entry

Archway

→   Leads to room #391

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

Monster

Neothelid (cr 13, motm 193, vgm 181); medium, 10000 xp


Treasure: 600 gp, 60 pp

Room #412
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #384

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #411, inhabited by Neothelid

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #413

Empty 
Room #413
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #384

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #392, inhabited by Spectator and 14 x Nothic

West Entry

Archway

→   Leads to room #412

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

Room Features

A stone ramp ascends towards the east wall, and the floor is covered in square tiles, alternating white and black

Room #414
North Entry

Archway

→   Leads to room #387

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433, inhabited by Duergar Warlord and 9 x Duergar Stone Guard

Empty 
Room #415
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #398, inhabited by 5 x Derro Savant and 8 x Derro

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #409

South Entry

Archway

→   Leads to room #435

Room Features

A faded and torn tapestry hangs from the east wall, and an iron chandelier hangs from the ceiling in the north-west corner of the room

Trap

Acid Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


12000 gp, 1000 pp, a fine steel mace inlaid with a filigree of electrum (250 gp), a marble bust (of a wolf) adorned with chrysoberyl (250 gp), a porcelain bowl adorned with silver and a crown and throne in relief (250 gp), an electrum chime set with a rosette of jacinth (250 gp), an electrum circlet inlaid with a meandros of gold (250 gp), Quaal's Feather Token (swan boat) (rare, dmg 188), Spell Scroll (Hallucinatory Terrain) (rare, dmg 200), Elixir of Health (rare, dmg 168)

Room #416
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #400

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Bugbear Chief and 6 x Bugbear

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #436, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

The north and east walls have been engraved with incoherent labyrinths, and someone has scrawled "You cannot kill it with magic" on the east wall

Room #417
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #416

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by Kruthik Hive Lord and 5 x Adult Kruthik

Monster

Bugbear Chief (cr 3, mm 33) and 6 x Bugbear (cr 1, mm 33); easy, 1900 xp


Treasure: 11 cp; 16 sp; 9 gp; 26 cp; 20 cp; 11 cp; 21 cp

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by Kruthik Hive Lord and 5 x Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #437, inhabited by Yuan-ti Mind Whisperer and 12 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #419
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420, inhabited by Spirit Troll and 1 x Troll

South Entry

Archway

→   Leads to room #446, inhabited by Death Tyrant and 10 x Zombie

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


13000 gp, 2400 pp, agate (1000 gp), jacinth (1000 gp), black opal (1000 gp), 3 x blue sapphire (1000 gp), emerald (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), 2 x star sapphire (1000 gp)

Room #420
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #419

East Entry

Archway

→   Leads to room #429

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #447, inhabited by Devourer and 2 x Zombie

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); medium, 9000 xp


Treasure: 1000 sp, 400 gp; 210 sp, 50 gp

Room #421
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403, inhabited by 8 x Duergar Kavalrachni and 8 x Female Steeder

South Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #439

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 140 gp

Room #422
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #395, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #404

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #405, inhabited by Soul Monger and 2 x Shadow Dancer

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #432, inhabited by 9 x Bugbear and 1 x Ogre

Empty 
Room #423
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #407, inhabited by 7 x Mimic

East Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #441

Room Features

A group of draconic faces have been carved into the west wall, and a hole has been blasted into the east wall

Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

Empty 
Room #425
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #424

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426

Room Features

A large kiln and coal bin sit in the east side of the room, and a torn satchel lies in the north side of the room

Room #426
North Entry

Archway

→   Leads to room #397

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442, inhabited by Ghast and 8 x Ghoul

Empty 
Room #427
North Entry

Archway

→   Leads to room #397

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #434

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443

Room Features

Several square holes are cut into the south wall, and a pile of rotten bread lies in the north side of the room

Monster

7 x Mimic (cr 2, mm 220); easy, 3150 xp


Treasure: 13 ep; 16 sp; 5 gp; 16 sp; 2 pp; 13 sp; 1 pp

Room #428
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #409

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by Elder Brain and 1 x Mind Flayer

Empty 
Room #429
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #401

West Entry

Archway

→   Leads to room #420, inhabited by Spirit Troll and 1 x Troll

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #430

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #447, inhabited by Devourer and 2 x Zombie

Room Features

Someone has scrawled "ruby, gray" on the south wall, and a pile of rotten fruit lies in the south-east corner of the room

Room #430
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #429

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448

Empty 
Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by 8 x Duergar Kavalrachni and 8 x Female Steeder

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #430

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #439

South Entry #1

Archway

→   Leads to room #454

South Entry #2

Locked Stone Door (DC 15 to open)

South Entry #3

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422

West Entry #2

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #449, inhabited by 3 x Duergar Screamer and 5 x Duergar

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #440

Monster

9 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); easy, 2250 xp


Treasure: 15 sp; 16 cp; 9 gp; 3 pp; 8 gp; 17 cp; 4 ep; 17 cp; 10 ep; 12 sp

Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #440

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 9 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 6350 xp


Treasure: 220 sp, 100 gp; 16 sp; 8 gp; 15 cp; 11 ep; 11 gp; 18 sp; 19 cp; 20 cp; 10 gp

Room #434
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #427, inhabited by 7 x Mimic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

Room Features

A fountain of water sits against the east wall, and someone has scrawled "Mind the gap" on the east wall

Trap

Rune of Confusion: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds

Room #435
North Entry

Archway

→   Leads to room #415

South Entry #1

Archway

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452

Empty 
Room #436
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #416

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #444, inhabited by Dao and 2 x Earth Elemental

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); deadly, 14400 xp


Treasure: 8000 gp, 2100 pp, a silk vest threaded with gold (750 gp), a velvet vest threaded with platinum (750 gp), an electrum bowl set with a single flawless diamond (750 gp), an electrum orb set with black pearl (750 gp)

Room #437
North Entry

Archway

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #418

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #438

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 12 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3500 xp


Treasure: 18 sp; 7 cp; 8 sp; 15 gp; 18 cp; 12 gp; 13 sp; 4 pp; 16 sp; 14 ep; 21 cp; 7 gp; 7 ep

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #437, inhabited by Yuan-ti Mind Whisperer and 12 x Yuan-ti Pureblood

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #446, inhabited by Death Tyrant and 10 x Zombie

Empty 
Room #439
North Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #421, inhabited by Death Kiss

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #431

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Soul Monger and 2 x Shadow Dancer

Room Features

Numerous monstrous skulls lie within niches in the south and west walls, and a corroded holy symbol lies in the north side of the room

Room #440
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #432, inhabited by 9 x Bugbear and 1 x Ogre

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #433, inhabited by Duergar Warlord and 9 x Duergar Stone Guard

South Entry

Archway

→   Leads to room #455, inhabited by Ogre Chain Brute and 6 x Ogre

Room Features

A round table and basin of water sit in the north-west corner of the room, and a pile of broken glass lies in the west side of the room

Trap

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location


8000 gp, 1900 pp, 2 x agate (1000 gp), jacinth (1000 gp), 4 x black opal (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Light) (common, dmg 200), Spell Scroll (Thorn Whip) (common, dmg 200), Potion of Healing (common, dmg 187), Spell Scroll (Gaseous Form) (uncommon, dmg 200), 3 x Potion of Animal Friendship (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187), Wand of Magic Detection (uncommon, dmg 211)

Room #441
West Entry #1

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #423

West Entry #2

Archway

→   Leads to room #458

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #450, inhabited by 6 x Mimic

Room Features

A fountain engraved with incoherent labyrinths sits in the west side of the room, and someone has scrawled a diagram of a mechanical trap on the west wall

Room #442
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #467

South Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #468

Room Features

A stone ramp ascends towards the south wall, and several pieces of torn paper are scattered throughout the room

Monster

Ghast (cr 2, mm 148) and 8 x Ghoul (cr 1, mm 148); easy, 2050 xp


Treasure: 6 pp; 13 ep; 10 gp; 2 pp; 20 cp; 12 sp; 6 pp; 14 sp; 16 gp

Room #443
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #427, inhabited by 7 x Mimic

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #469

Room Features

A cube of solid stone stands in the north-east corner of the room, and an iron chain hangs from the ceiling in the north-east corner of the room

Room #444
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #436, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #459, inhabited by Duergar Mind Master and 9 x Duergar

Room Features

A forge and anvil sit in the north-west corner of the room, and the floor is covered with bloodstains

Monster

Dao (cr 11, mm 143) and 2 x Earth Elemental (cr 5, mm 124); deadly, 10800 xp


Treasure: 15000 gp, 1200 pp, black pearl (500 gp), diamond (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #445
North Entry

Locked Stone Door (DC 10 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #460, inhabited by 8 x Neogi

Room Features

A fountain engraved with strange symbols sits in the north-east corner of the room, and a charred wooden shield lies in the south-east corner of the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 11 x Neogi (cr 3, motm 192, vgm 180); deadly, 8800 xp


Treasure: 17 sp; 10 gp; 17 cp; 12 cp; 20 sp; 17 cp; 9 ep; 10 sp; 15 gp; 14 sp; 16 gp; 13 cp

Room #446
North Entry

Archway

→   Leads to room #419

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #438

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #473, inhabited by 6 x Derro Savant and 12 x Derro

Monster

Death Tyrant (cr 14, mm 29) and 10 x Zombie (cr 1/4, mm 316); medium, 12000 xp


Treasure: 100 ep, 100 gp; 11 sp; 14 sp; 20 cp; 14 gp; 5 ep; 8 gp; 12 cp; 15 cp; 10 gp; 17 cp

Room #447
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420, inhabited by Spirit Troll and 1 x Troll

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #429

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Devourer (cr 13, motm 93, vgm 138) and 2 x Zombie (cr 1/4, mm 316); medium, 10100 xp


Treasure: 1400 sp, 600 gp; 6 pp; 17 cp

Room #448
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #430

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #447, inhabited by Devourer and 2 x Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #475, inhabited by Spectator and 5 x Gibbering Mouther

Empty 
Room #449
East Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #432, inhabited by 9 x Bugbear and 1 x Ogre

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #464, inhabited by Soul Monger and 2 x Shadow Dancer

South Entry #2

Locked Stone Door (DC 20 to open)

Room Features

A carved stone statue stands in the south-west corner of the room, and several pieces of trash are scattered throughout the room

Monster

3 x Duergar Screamer (cr 3, motm 112, mtf 190) and 5 x Duergar (cr 1, mm 122); easy, 3100 xp


Treasure: 10 cp; 12 ep; 11 gp; 13 sp; 8 sp; 12 gp; 13 sp; 10 ep

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


12000 gp, 1900 pp, 2 x diamond (1000 gp), black opal (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Drawmij's Instant Summons) (very rare, dmg 200)

Room #450
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #467

Monster

6 x Mimic (cr 2, mm 220); easy, 2700 xp


Treasure: 16 cp; 14 sp; 20 cp; 17 cp; 25 cp; 9 ep

Room #451
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434

North Entry #2

Archway

→   Leads to room #435

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #452

Empty 
Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Empty 
Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #471, inhabited by Young Red Shadow Dragon and 10 x Darkmantle

Room Features

A tile mosaic of ancient mythology covers the floor, and someone has scrawled "Mind the gap" on the north wall

Monster

Fomorian (cr 8, mm 136) and 1 x Troll (cr 5, mm 291); easy, 5700 xp


Treasure: 50 ep, 30 gp; 170 gp

Room #454
North Entry

Archway

→   Leads to room #431

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #463, inhabited by Drow Arachnomancer and 6 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476, inhabited by Orc Blade of Ilneval and 7 x Orc

Empty 
Room #455
North Entry

Archway

→   Leads to room #440

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #477, inhabited by 15 x Duergar

South Entry #2

Archway

→   Leads to room #478, inhabited by Beholder

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 6 x Ogre (cr 2, mm 237); easy, 3400 xp


Treasure: 9 gp; 18 cp; 8 ep; 7 ep; 13 sp; 12 sp; 11 sp

Room #456
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455, inhabited by Ogre Chain Brute and 6 x Ogre

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #457

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Drow Inquisitor and 5 x Drow

Room Features

Someone has scrawled "Ale's well that ends well" in dwarvish runes on the north wall, and a broken spear lies in the east side of the room

Room #457
North Entry

Locked Stone Door (DC 20 to open)

West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #456

South Entry

Archway

→   Leads to room #480

Room Features

A stack of rotting wooden crates stands against the west wall, and a rattling noise can be heard in the south-east corner of the room

Room #458
East Entry #1

Archway

→   Leads to room #441

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #465

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #459
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #444, inhabited by Dao and 2 x Earth Elemental

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #460, inhabited by 8 x Neogi

Room Features

A stone ramp ascends towards the south wall, and the floor is covered in perfect hexagonal tiles

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 9 x Duergar (cr 1, mm 122); easy, 2250 xp


Treasure: 12 gp; 18 sp; 9 gp; 16 sp; 14 sp; 9 sp; 12 sp; 25 cp; 9 gp; 21 cp

Room #460
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #445, inhabited by Neogi Master and 11 x Neogi

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #459, inhabited by Duergar Mind Master and 9 x Duergar

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #461

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

8 x Neogi (cr 3, motm 192, vgm 180); hard, 5600 xp


Treasure: 14 sp; 18 sp; 13 sp; 21 cp; 18 cp; 16 cp; 13 gp; 12 sp

Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #460, inhabited by 8 x Neogi

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #462, inhabited by Fire Giant Dreadnought

Room Features

A mural of vile acts covers the ceiling, and several wax blobs are scattered throughout the room

Trap

Freeze Ray Trap: DC 15 to find, DC 15 to disable; one target, DC 15 save or take 10d10 cold damage and become restrained for 1d4 rounds

Room #462
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471, inhabited by Young Red Shadow Dragon and 10 x Darkmantle

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

An iron chandelier hangs from the ceiling in the north-east corner of the room, and a briny odor fills the room

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp


Treasure: 300 ep, 600 gp

Room #463
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #454

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #483, inhabited by 6 x Firenewt Warrior and 6 x Giant Strider

Room Features

A chute descends from the room into a midden chamber below, and a tapestry of legendary monsters hangs from the north wall

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 6 x Drow (cr 1/4, mm 128); medium, 10300 xp


Treasure: 1700 sp, 200 gp; 15 sp; 10 sp; 17 cp; 4 pp; 11 sp; 20 cp

Room #464
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #449, inhabited by 3 x Duergar Screamer and 5 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by 6 x Firenewt Warrior and 6 x Giant Strider

Room Features

A set of demonic war masks hangs on the south wall, and someone has scrawled "Sharpen thy spear and ready thy shield" in blood on the west wall

Monster

Soul Monger (cr 11, motm 214, mtf 226) and 2 x Shadow Dancer (cr 7, motm 213, mtf 225); deadly, 13000 xp


Treasure: 2000 sp, 100 gp; 210 gp; 290 sp, 70 gp

Room #465
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #458

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

Room Features

A cube of solid stone stands in the north-west corner of the room, and a crushed helm lies in the north side of the room

Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #467

South Entry

Locked Iron Door (DC 25 to open)

Room Features

A faded and torn tapestry hangs from the west wall, and skeletons hang from chains and manacles against the walls

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 14 x Kuo-toa (cr 1/4, mm 199); medium, 3000 xp


Treasure: 180 sp, 50 gp; 25 cp; 8 gp; 15 sp; 6 gp; 11 gp; 13 ep; 14 cp; 15 cp; 17 sp; 21 sp; 14 cp; 10 gp; 13 gp; 17 cp

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


15000 gp, 2000 pp, 3 x diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), 2 x black pearl (500 gp), 2 x blue spinel (500 gp), topaz (500 gp), Spell Scroll (Dominate Beast) (rare, dmg 200), Spell Scroll (Grasping Vine) (rare, dmg 200), Potion of Frost Giant Strength (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187)

Room #467
North Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #450, inhabited by 6 x Mimic

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #442, inhabited by Ghast and 8 x Ghoul

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #466, inhabited by Kuo-toa Archpriest and 14 x Kuo-toa

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #468

Empty 
Room #468
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #442, inhabited by Ghast and 8 x Ghoul

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #467

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469

Empty 
Room #469
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #443

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468

South Entry

Archway

Room Features

Someone has scrawled "straight, door, straight, right" on the west wall, and the ceiling is covered with bloodstains

Room #470
East Entry

Archway

→   Leads to room #481

Room Features

A tapestry of ghoulish carnage hangs from the east wall, and someone has scrawled "nine, eight, seven" on the east wall

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 3 x Ogre (cr 2, mm 237); easy, 2450 xp


Treasure: 21 cp; 9 ep; 16 sp; 12 gp

Room #471
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #453, inhabited by Fomorian and 1 x Troll

West Entry

Archway

→   Leads to room #462, inhabited by Fire Giant Dreadnought

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 10 x Darkmantle (cr 1/2, mm 46); medium, 11000 xp


Treasure: 700 gp, 40 pp; 13 gp; 9 gp; 11 ep; 12 sp; 16 sp; 13 sp; 14 sp; 12 gp; 9 ep; 8 sp

Room #472
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #473, inhabited by 6 x Derro Savant and 12 x Derro

East Entry #2

Archway

Empty 
Room #473
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #446, inhabited by Death Tyrant and 10 x Zombie

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #472

Monster

6 x Derro Savant (cr 3, motm 92, mtf 159) and 12 x Derro (cr 1/4, motm 91, mtf 158); medium, 4800 xp


Treasure: 14 cp; 12 gp; 14 gp; 13 sp; 7 gp; 10 sp; 16 sp; 18 cp; 5 gp; 19 sp; 12 sp; 15 cp; 11 ep; 13 ep; 10 sp; 18 sp; 14 ep; 19 cp

Trap

Earthquake Trap: DC 15 to find, DC 20 to disable; affects all targets within a 40 ft. square area, DC 16 save or take 18d10 damage and be knocked prone

Room #474
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #475, inhabited by Spectator and 5 x Gibbering Mouther

Empty 
Room #475
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #448

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #474

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stone stair ascends towards the south wall, and a spinning wheel and small table sit in the north side of the room

Monster

Spectator (cr 3, mm 30) and 5 x Gibbering Mouther (cr 2, mm 157); easy, 2950 xp


Treasure: 13 sp; 13 gp; 21 cp; 18 cp; 14 cp; 21 sp

Room #476
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #483, inhabited by 6 x Firenewt Warrior and 6 x Giant Strider

South Entry

Locked Iron Door (DC 15 to open)

Room Features

Various torture devices are scattered throughout the room, and several pieces of rotten leather are scattered throughout the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 7 x Orc (cr 1/2, mm 246); easy, 1800 xp


Treasure: 12 sp; 16 cp; 19 cp; 12 gp; 15 sp; 13 ep; 14 cp; 16 sp

Room #477
North Entry #1

Archway

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #455, inhabited by Ogre Chain Brute and 6 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478, inhabited by Beholder

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of shattered weapons lies in the north-west corner of the room

Monster

15 x Duergar (cr 1, mm 122); medium, 3000 xp


Treasure: 19 sp; 17 sp; 20 cp; 13 gp; 9 ep; 13 cp; 10 gp; 10 sp; 14 gp; 19 cp; 9 gp; 16 cp; 14 sp; 14 gp; 11 cp

Room #478
North Entry

Archway

→   Leads to room #455, inhabited by Ogre Chain Brute and 6 x Ogre

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #477, inhabited by 15 x Duergar

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #479, inhabited by Drow Inquisitor and 5 x Drow

Monster

Beholder (cr 13, mm 28); medium, 10000 xp


Treasure: 800 gp, 50 pp

Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #478, inhabited by Beholder

East Entry #1

Archway

→   Leads to room #480

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A large demonic idol with ruby eyes sits in the east side of the room, and someone has scrawled "Beinni fell here, not quick enough" in dwarvish runes on the north wall

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 5 x Drow (cr 1/4, mm 128); medium, 11750 xp


Treasure: 900 gp, 50 pp; 11 gp; 18 cp; 5 pp; 7 gp; 9 ep

Room #480
North Entry

Archway

→   Leads to room #457

West Entry

Archway

→   Leads to room #479, inhabited by Drow Inquisitor and 5 x Drow

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #481
North Entry

Archway

→   Leads to room #452

West Entry #1

Archway

→   Leads to room #470, inhabited by Ogre Battering Ram and 3 x Ogre

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #482

Room Features

A narrow ledge runs along the walls, and the scent of urine fills the center of the room

Room #482
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #481

East Entry

Unlocked Stone Door (60 hp)

Empty 
Room #483
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #463, inhabited by Drow Arachnomancer and 6 x Drow

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #464, inhabited by Soul Monger and 2 x Shadow Dancer

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #476, inhabited by Orc Blade of Ilneval and 7 x Orc

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "They ate Undin" in dwarvish runes on the east wall

Monster

6 x Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 6 x Giant Strider (cr 1, motm 137, vgm 143); easy, 1800 xp


Treasure: 23 cp; 16 gp; 14 gp; 3 pp; 18 cp; 16 cp; 16 cp; 12 cp; 8 gp; 16 sp; 18 sp; 15 gp

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